The character sheet.
It has so many lines, tables and slots about your character's fighting ability, skills and whatnot but rarely I see anything about your character's personality. It's kind of funny: It's called "roleplaying game" but still I don't see that much regarding the character's persona.
So a majority of games are very free-form about your PC's personality. To be honest I have no problem with this.
I like to play Football Manager -series. In the recent versions the psychology of the virtual people has been highly detailed. In the guidebooks these psychological attributes are explained. Someone who is ambitious views things differently than someone who is very loyal. I would call it like an extremely detailed alignment system. Sometimes I look how great and methodical all that is, and I wish RPGs had something like that too.
So the question is would it make any sense if a DM such as myself charted PC personalities before the game? I don't think it's a problem really, since the players should have some idea how they are going to play their characters. It would leave some room for development, because these values would be more like guidelines and could change over the course of adventures, just like alignment does.
The list could look something like this:
Importance of treasure
Readiness to fight until death
Hot-headedness
Tendency to revenge slights
Hopefulness
Whimsicalness
Tendency to lead others
The ability to take orders from others
How professional he is
How much does your character enjoy controversy
Willingness to take risks
Balance between rationality vs. emotions
Extrovert or introvert
Sense of humour
+ about 10-20 other factors.
What do you think? Would detailed character personality charting make you happy or irritated?
It has so many lines, tables and slots about your character's fighting ability, skills and whatnot but rarely I see anything about your character's personality. It's kind of funny: It's called "roleplaying game" but still I don't see that much regarding the character's persona.
So a majority of games are very free-form about your PC's personality. To be honest I have no problem with this.
I like to play Football Manager -series. In the recent versions the psychology of the virtual people has been highly detailed. In the guidebooks these psychological attributes are explained. Someone who is ambitious views things differently than someone who is very loyal. I would call it like an extremely detailed alignment system. Sometimes I look how great and methodical all that is, and I wish RPGs had something like that too.
So the question is would it make any sense if a DM such as myself charted PC personalities before the game? I don't think it's a problem really, since the players should have some idea how they are going to play their characters. It would leave some room for development, because these values would be more like guidelines and could change over the course of adventures, just like alignment does.
The list could look something like this:
Importance of treasure
Readiness to fight until death
Hot-headedness
Tendency to revenge slights
Hopefulness
Whimsicalness
Tendency to lead others
The ability to take orders from others
How professional he is
How much does your character enjoy controversy
Willingness to take risks
Balance between rationality vs. emotions
Extrovert or introvert
Sense of humour
+ about 10-20 other factors.
What do you think? Would detailed character personality charting make you happy or irritated?
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