Loren Pechtel
Explorer
I've never been in a party that has even considered any form of combat hireling.
Let's see, in my current city-based campaign, my pcs own a large house, a warehouse, and a tavern-supply company. They're building a museum. They also have a secret laboratory, and a magic/mechanical loom that weaves tapestries.
They have 4-5 guards, two spies-in-training, a cleric (cohort), an artist, a bookbinder, a secretary/lab assistant, and 3 other servants all in full-time hire. They constantly talk about hiring more. Oh, and they have a bard/storyteller on retainer. They are about to have to hire employees (and a manager) for their new tavern-supply business.
They dream of owning the other 4-5 buildings in their block as well. I swear, they're more business entrepreneurs than adventurers at this point!
Agreed. I also don't allow the 'leadership' feat in my 3e games. I want the game to center on the pcs, not their hordes of hirelings.
We also don't have a history of using them. I.e. in 1e and 2e we also never used them.
I guess that's why I put the word 'also' in the sentence, meaning we 'also' don't use followers or cohorts in our games.You don't use the feat to obtain hirelings. You only need money.
Tome of Battle said:When you enter this stance, you become more difficult to hit with each successive attack that misses you. Each time a melee attack misses you, you gain a +2 dodge bonus to AC. This bonus lasts until the start of your next turn and is cumulative for the round. The bonus applies to any attacks made by all opponents until the beginning of your next turn.
Pearl of Black Doubt: there has never been a better reason to adventure with fifty blind 1st-level commoners dual-wielding rolled-up newspapers...
Seriously though, the only time any gaming group I've been a part of has made extensive use of followers or hirelings (as opposed to cohorts), the campaign was explicitly biased in that direction. To simplify book-keeping I wrote a greatly-extended Leadership system, where continued investment bought additional benefits in one or more Leadership Qualities (such as Pillar of the Community, Merchant Prince, Underworld Connections, etc). In essence, I added a Leadership mini-game to the system... It allowed characters (particularly Epic characters) to use their fame, position and influence to have major confrontations - with a marked in-game effect - with other powerful and influential figures, but without stabbing each other in the face or levelling the city.
In that case, the use of hirelings and followers worked extremely well and indeed was the focus of the campaign in many ways. Even so, half the point of the Leadership Qualities was to abstract the use of followers to achieve certain tasks, rather than individually keeping track of people too low-level for you to care about. You "spent" followers to buy ranks in the various qualities in order to achieve certain benefits. Ultimately it put game mechanics around stunts that well-known high-level characters (and their enemies) should be able to achieve (e.g. getting someone thrown into or released from jail, discrediting opponents, raising a mercenary force, getting funding for a venture) without having to roleplay the minutiae if you don't want to. One day I might even post the system somewhere in the unlikely event that anybody cared.
Meh, sorry, off the point... Nostalgia happened