I am running a historical game vic 520 AD set in the Eastern Roman Empire. Basic Premise is that the 526 earthquake at Antioch broke open a tomb that sealed up plague spirits...resulting in.. the plague of Justinian.
PCs will eventually find out the spirits are to blame and set out to stop.
They are 2nd level and although I know where I want the ultimate goal of the game to go, I am stuck on adventure ideas and have been for several weeks.
Now, players are going to Constantinople to request aid for the earthquake ravaged Antioch (and will bring plague into city) a few games from now they will go to request a truce w/ sassinisds (and end up inadvertently bringing the plague to them).
This is a low magic campaign....need some adventure ideas to help fill out my broad concept. Want to balance the magical and mundane aspects of life in this time..... any suggestions/ideas/ect to get me moving would be helpful. thanks
PCs will eventually find out the spirits are to blame and set out to stop.
They are 2nd level and although I know where I want the ultimate goal of the game to go, I am stuck on adventure ideas and have been for several weeks.
Now, players are going to Constantinople to request aid for the earthquake ravaged Antioch (and will bring plague into city) a few games from now they will go to request a truce w/ sassinisds (and end up inadvertently bringing the plague to them).
This is a low magic campaign....need some adventure ideas to help fill out my broad concept. Want to balance the magical and mundane aspects of life in this time..... any suggestions/ideas/ect to get me moving would be helpful. thanks