Crazy Jerome
First Post
The horrifying thing about the whole mess is that, as Gary stated, teen suicides were very strongly on the rise, but parents constantly went out of their way to find new and interesting things to blame. I can't help but wonder if it was perhaps this behavior that lead to some of those suicides.
I don't wonder much about that. I think you are correct, and that is exactly what happened. Consider:
1. When actual studies were done, it was shown that roleplayers were less likely to commit suicide or otherwise engage in destructive behavior. Not equally unlikely to do so, but less likely to so do. I don't think anyone ever established if there was a causal relationship, or it was simple correlation of people who were generally better adjusted wanting to roleplay, but nevertheless the link was there. Certainly, hanging around well adjusted people couldn't have hurt some borderline individuals. So it is arguable (though not proven of course) that had roleplaying been more supported, there would have been less suicide.
2. D&D players usually displayed cult-like behavior only when pushed into it by hyper-sensitive reactions by those around them. All that hiding it from their parents, sneaking around, etc? No one that was supported by the various authority figures in their community ever did much of that.
To the degree that D&D was ever a problem, it was a self-fulfilling problem caused by the people who claimed it was a problem.