Don't describe the hit; describe what the enemy does in reaction to the hit. If he keeps on plugging without regarding the blow, the PCs will know it didn't really phase him.Bagpuss said:You can use phases like "your flurry of slashes and cuts", "your devastating combination", and just give a summary of each players actions that way but I tend to stick to describing killing blows and criticals in detail and using "hit and miss" for everything else.
Bullgrit said:What word can we say to describe an attack that failed to get through the target's AC but didn't necessarily completely miss him?
Bullgrit
Total Bullgrit
Olaf the Stout said:When a guy in my group took over as DM for a couple of sessions to give me a break, he used the method of resolving all the attacks and actions for the round then gave us a detailed description of what had just happened, based on what everyone did.
It worked really well, and although I don't have the same natural flair that he does, it is something that I'm trying to introduce into the game when I DM.
And personally, when someone misses someones Touch AC I consider it a miss. When the attack beat the Touch AC, but not their actual AC I describe the attack as bouncing off the armour/stopped by magical protection or whatever may be relevant to that particular character. I think it helps to give the players an idea of how hard or easy the person/monster they are fighting may be to defeat.
Olaf the Stout
Bullgrit said:I tried the whole "descriptive" thing, but after 20, 50, 100 times in one game session, it wears thin. "Hit" and "miss," being one syllable words, are much easier -- they're faster and definite, especially when the target of the attack can be anything from a man in armor to a slimy monster, a scaled dragon, or a wispy, incorporeal shadow.
Bullgrit
Total Bullgrit
Of course, you have to remember that a "hit" (roll > AC) doesn't necessarily mean that you have actually hit him - losing hit points can mean that he has dodged out of the way, or that a bit of his luck has ran out. This is why it's not a good idea to think too hard about D&D combat in terms of simulation!Bullgrit said:"Hit" and "miss" have always been inaccurate descriptions of what attack rolls vs. AC result in. That is, you can actually hit an opponent without getting through his AC, such as an attack against a person with average Dexterity wearing plate armor, or against a big monster with thick skin (natural armor).
It's funny, but in 27 years of playing D&D, this "hit and miss" concept has never bothered me until recently. Even with D&D3's acceptance of the concept, with touch AC and flatfooted AC actually called out, it's never bugged me until now.
We need new words to describe the success and failure to get through an opponent's AC. "Hurt" or "harm" kind of work, and I've been using them a bit lately.
Player: "I got a 27."
DM: "You hurt him. Roll damage."
But what word for "miss"?
Player: "I got a 25."
DM: "You missed him."
Player: "I missed him with a 25!?"
DM: "Well, you hit him; you just didn't get through his armor."
What word can we say to describe an attack that failed to get through the target's AC but didn't necessarily completely miss him?
Bullgrit
Total Bullgrit