The OD&D LBB's specified the same hit dice type (d6) for all classes, with a few modifications. Fighters got another d6 every level (+1 hp at most levels); mages got another d6 every other level, +1 or 2 hp on the levels where they didn't a full hd; clerics were a straight d6. The only CON bonus given was for 15+, and it was only +1 hp/hd.
Obviously this makes for much fewer hp (and a more lethal campaign) across the board, but it also evens things out a bit between the classes. A 9th level fighter has a max base of 57 hp (9d6+3); a 9th level mage has a max base of 37 hp. Under AD&D, a 9th level fighter has a max base of 90 hp and a mage has a base of 36 hp.
Has anyone ever played under the old hd/hp rules? Any impressions?
Obviously this makes for much fewer hp (and a more lethal campaign) across the board, but it also evens things out a bit between the classes. A 9th level fighter has a max base of 57 hp (9d6+3); a 9th level mage has a max base of 37 hp. Under AD&D, a 9th level fighter has a max base of 90 hp and a mage has a base of 36 hp.
Has anyone ever played under the old hd/hp rules? Any impressions?