Heir Raktus
First Post
I was trying to come up with alternatives to hit points. I recall there was a rather awesome thread on the matter here at one point, but I can't seem to find it. So here is my attempt on the matter to seek some help...
The best HP Alternative I've seen so far has been Status's as Hit Points. The system involves five different states (From hurt to dead) that fluctuate in combat. In order to to move from one state or another you need to recieve more damage than it took to reach that state (Being hurt requires one damage, while being injured requires three). Each state represents something different the character has to overcome.
Long story short, has anyone encountered a similar system that could describe how it worked (and maybe source it)?
The best HP Alternative I've seen so far has been Status's as Hit Points. The system involves five different states (From hurt to dead) that fluctuate in combat. In order to to move from one state or another you need to recieve more damage than it took to reach that state (Being hurt requires one damage, while being injured requires three). Each state represents something different the character has to overcome.
Long story short, has anyone encountered a similar system that could describe how it worked (and maybe source it)?