Mercutio01
First Post
I think I'd like to see something that affects a stable character that doesn't get attended to slip back into death saving throws at a penalty. It's not a situation that I think would come up frequently. Say a character saves 3 times and stabilizes, but is left behind or his unconscious body dragged off to some lair. Without medical attention within an hour, his stable condition has a chance to fall back into dying, with the % chance increasing for every hour still left untreated. You know, septic shock from an untreated wound...But I think you're underestimating what 'stabilised' means. Stabilised essentially means that the wound is NOT life-threatening. Wounds are a fluid thing. Just because the character went down, doesn't mean he took a fatal wound. It just means he took a POTENTIALLY fatal wound. So that stab to the gut might've looked bad when he went down, but ultimately it ended up just being a flesh wound.
This is just something that sprang to mind unbidden. It would very, very rarely be experienced, and it would definitely not be some sort of core assumption at all.
/I now return you to your topic.