Here's an idea inspired by this thread that addresses the "disabled" issue.
Whenever the character is reduced to 0 or negative HP, make the character roll a Fort save vs 10 + negative HP. If successful, the character is stable but disabled. If they fail, they are unconscious and dying.
What do y'all think?
Whenever the character is reduced to 0 or negative HP, make the character roll a Fort save vs 10 + negative HP. If successful, the character is stable but disabled. If they fail, they are unconscious and dying.
What do y'all think?