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<blockquote data-quote="HolyMan" data-source="post: 5668062" data-attributes="member: 84167"><p>It is your basic dungeon crawl correct - but I did not put the monster in their because I thought the group could best it (especially if they grappled) with their composition. I put it in because it fit the theme as a guardian of an old sage's laboratory, was of the right CR, and didn't need to eat or drink to stay alive down there.</p><p></p><p>The premise was to have the group think this was an old tomb - prepare themselves for the normal undead - and then have them discovery something totally off the wall.</p><p></p><p>They missed the couple of traps:</p><p></p><p>- Large stone that rolls down the "gutters" (hallways) following the group.</p><p>- Arrow traps in wall that would require a balance (Acrobatics) check to navigate across the hall - maybe with the rock rolling up behind them.</p><p>- Sand dump: your basic walls seal you in and then the narrow hall starts to feel with sand.</p><p></p><p>I had no way of knowing that the grapple would be effect versus the snake till I looked at the rules after I thought Tox hit with that first attack.</p><p></p><p>The main thing I looked at was - </p><p>- snake attacks and then gets attacked 5 times </p><p>- if only one PC does a little damage (say 4pts) every round then combat is over in 5 rounds</p><p>- snake gets to attack everyone once (good enough for me)</p><p></p><p>Still might work on a mechanic for the snake to attack a PC - (PC gets ready action) and then disappears back into the "junk" of the room.</p><p></p><p>Well this is why we are doing this. I hope to keep it fun for the group (and the lurkers) while I iron it out. And it will be lots of fun when we get out into the desert. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5668062, member: 84167"] It is your basic dungeon crawl correct - but I did not put the monster in their because I thought the group could best it (especially if they grappled) with their composition. I put it in because it fit the theme as a guardian of an old sage's laboratory, was of the right CR, and didn't need to eat or drink to stay alive down there. The premise was to have the group think this was an old tomb - prepare themselves for the normal undead - and then have them discovery something totally off the wall. They missed the couple of traps: - Large stone that rolls down the "gutters" (hallways) following the group. - Arrow traps in wall that would require a balance (Acrobatics) check to navigate across the hall - maybe with the rock rolling up behind them. - Sand dump: your basic walls seal you in and then the narrow hall starts to feel with sand. I had no way of knowing that the grapple would be effect versus the snake till I looked at the rules after I thought Tox hit with that first attack. The main thing I looked at was - - snake attacks and then gets attacked 5 times - if only one PC does a little damage (say 4pts) every round then combat is over in 5 rounds - snake gets to attack everyone once (good enough for me) Still might work on a mechanic for the snake to attack a PC - (PC gets ready action) and then disappears back into the "junk" of the room. Well this is why we are doing this. I hope to keep it fun for the group (and the lurkers) while I iron it out. And it will be lots of fun when we get out into the desert. :devil: HM [/QUOTE]
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