HM's Carrion Crown AP - CT

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál rushes toward the screams with the others, peering desperately into the shadows in a vain attempt to make out details of what's going on.

[sblock=Actions]Move: toward the sounds.
Move: Draw sap.

Perception (1d20+8=9)[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Longbow, Cestus

Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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GlassEye

Adventurer
Gregori bolts towards the dying scream drawing his sword as he goes. "Gods! What now?! That damned farmer escaped the sheriff and on a blood rampage through the streets most likely." His gaze narrows and he glances around cautiously as he approaches the area he thinks the scream came from.

[sblock=Actions]Move: to the sound
Free: draw sword
Standard: ?[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus
-- Bomb +3 (1d6+1) Range: 20 feet; Splash: 2
-- [Str Mutagen] Bomb +3 (1d6); Splash 1

Bombs 2/2 remaining
Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions none[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Everyone's Actions Rd1]
Toddy - double move gets ahead of the others gets to dying man first
Marshan - double move
Gergori - double move (drawing weapon is free action)
Firvin - move, cast mage armor
Halál - move, draw sap[/sblock]

OCC: My turn
 

HolyMan

Thy wounds are healed!
Toddy moves between the two houses to the man on the ground. "Doesn't look good over here." he states looking around. "A lot of blood, possible a knife wound."

Firvin cast a spell to protect her and moves towards the natural alley between the buildings. Marshan and Gergori pull ahead of her. The warrior drawing his blade and the guardian determined to reach the man's body in time to save him.

Halál pulls up along side the half-elf and draws his sap from his belt. He tests the weight with his other feathered hand as he peers about. He and Firvin spot nothing amiss and really can not see into the alley way with the other two blocking it.

"Ello, ello. What have we here me Love?" an odd voice comes from above everyone. Everyone spots a short black-skinned demon with large curved horns, as it floats down to the ground from the roof of one of the buildings. "I know not who they be me Love," he says raising a wicked looking dagger up to his face and speaking to it. "But it is time for them to die..."

The creatures mouth begins to form a bluish glow and suddenly it spews forth a blue flame engulfing both Marshan and Gergori. The guardian doesn't move fast enough in the narrow alley,(dmg 5) but the cursed one manages to roll a little bit out of the way.(dmg 2)

Hissing the thing turns to face Firvin and Halál. The alley behind it engulfed in flame.

[sblock=OOC]INIT goes group/monster as it delayed. No need to roll first up first to get a strike in. LOL[/sblock]

EDIT: AC 16 HP 26
 

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Satin Knights

First Post
Toddy shouts "Your uglier than Bordum!" as he moves to attack the demon, biting at him, but missing.

Marshan channels positive energy in an attempt to keep the wounded stranger from bleeding out and then grabs his hammer from it's sheath on Toddy's pack.

Gregori healed 2 hp. Stranger healed 2. Marshan healed 2 of his 5 damage.
[sblock=actions]Toddy, move 20' to H7 and std bite. Marshan std channel, move draw weapon from sheath on Toddy's pack which is now directly in front of him. Gregori healed the 2 damage he just took.[/sblock][sblock=mini stats]
Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 armor) AC: 12 (not in armor at bar)
HP: 13 Current HP: 10
CMB: 2 CMD: 14 Fort: +3 Reflex: +2 Will: +3; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +2, d12+3 @10' reach; Enlarged: MW Luc Hammer +2, 3d6+4 @15-20' reach
Cestus +2, d4+1 at 5' reach, offhand; When Enlarged: Cestus +2, d6+1 at 5-10' reach
Longbow +2, d8

Skills: +4 Perception, +1 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close
.Orisons: Create Water, Light, Stabilize
Summoner 1st Level Spells: 2/2 remaining; Mage Armor, Grease
Cleric 1st Level Spells: 3; Enlarge Self*, Divine Favor, Protection from Evil
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 4/3 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO

Toddy ~
Perception: +4; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium
AC: 14/18 (12 Touch, 12 flat-footed) (2 Dex, 2 NA, usually 4 Mage Armor) Current AC: 14
HP: 6 Current HP: 6
CMB: 3 CMD: 15 Fort: +2 Reflex: +4 Will: +0
Natural Weapons: Bite +3, d6+2 @10' reach; Claw +3, d4+2; Claw +3, d4+2
Skills: +14 Acrobatics, +4 Perception, +0 Sense Motive, +6 Stealth
Feats/Evolutions: Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite)(1)[/sblock]
 
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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

OOC: I would like Firvin's attack to go first, before Toddy's since no initiative order was posted.

Firvinianna begins draws arcane energy to her and points at the creature, "Gurth ani chyth 'wîn!"

She sends arcing electricity at the winged creature.

[sblock=Actions]Free Action: none
Standard Action: Use ranged touch attack on creature; Elemental Ray (Electricity) (1d20+3=23, 1d6+1=7); Critical Threat Elemental Ray (Electricity) (1d20+3=14, 1d6+1=4); 11 Total damage
Move Action: Move to N1[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5 Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: None

Bardic Performance: 6/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 3/4 remaining; Mage Armor
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Now what in the Hells are you, and where did you come from?

Halál's mind is reviewing the lists of creatures, strengths and weaknesses he spent so many hours memorizing in the Monastery's vast library even as his body springs to action. He quickly decides this is a creature to kill rather than subdue; dropping his sap, he draws back a hand and triggers the sheath on his forearm. A blade nestles into his palm; the arm shoots forward, but he sees Toddy approaching the creature and shifts his aim slightly . . . his dagger just misses. The Emissary draws his sabre and prepares to continue the fight.

[sblock=Actions]
  • Free: Knowledge Check (1d20+8=22), Drop Sap
  • Swift: Judgement of Sacred Destruction (+1 Damage) (Will change this to Judgement of Sacred Smiting if Knowledge Check reveals the thing has DR/Magic, resulting in 3 damage rather than 4.)
  • Immediate: Spring-Sheath - Draw Dagger
  • Standard: Attack (1d20+2=18) for (1d4+2=4) Damage.
  • Move: Draw Sabre
[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Sawtooth Sabre

Active Judgements: Sacred Destruction

Special Abilities: Bleeding Touch (5/5), Judgements (0/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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GlassEye

Adventurer
The appearance of the creature causes some sort of emotional or physical reaction in Gregori. The big man begins to tremble slightly and he bares his teeth in a snarl. "I'm gonna gut you to see what you're made of, fiend. Any last words?" The hand not holding his longsword stiffens, fingers splayed as if he's going to attack with his bare hand but he manages to fumblingly draw a large vial from his belt pouch. He flips the cork out with his thumb and throws back the liquid. Gregori seems to instantly calm and he lets the vial slip from his fingers as the strange magic surges through his body.

[sblock=Actions]Move: retrieve Str mutagen from belt
Standard: drink Str mutagen
NOTE: Gregori hasn't seated his shield but gets a bonus from his STR mutagen. AC 18.[/sblock][sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: longsword
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus
-- Bomb +3 (1d6+1) Range: 20 feet; Splash: 2
-- [Str Mutagen] Bomb +3 (1d6); Splash 1

Bombs 2/2 remaining
Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions none[/sblock]
 

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