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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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<blockquote data-quote="dd.stevenson" data-source="post: 6364677" data-attributes="member: 6683099"><p>I would be interested in hearing why you believe this. Anecdotally, most of my players are strongly disinclined toward pathfinder APs because they are too scripted. While they all appreciate the production values, they usually get antsy and resentful of the heavy-handed tactics necessary to pull them forward along the story arc, and in order to get them to play wotc's adventures at all I had to persuade them that these were a totally different beast than the pathfinder APs.</p><p></p><p>I don't think what you're saying is wrong, necessarily, but it doesn't strike me as self-evidently true either. Why is a consistent, relatively DM-independent experience necessary for adventure lines to be most successful?</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6364677, member: 6683099"] I would be interested in hearing why you believe this. Anecdotally, most of my players are strongly disinclined toward pathfinder APs because they are too scripted. While they all appreciate the production values, they usually get antsy and resentful of the heavy-handed tactics necessary to pull them forward along the story arc, and in order to get them to play wotc's adventures at all I had to persuade them that these were a totally different beast than the pathfinder APs. I don't think what you're saying is wrong, necessarily, but it doesn't strike me as self-evidently true either. Why is a consistent, relatively DM-independent experience necessary for adventure lines to be most successful? [/QUOTE]
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Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
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