doghead
thotd
This mess, unlike the monk, is all mine. The character was my first high level character, and my first spellcaster, and about my fourth or fifth 3.x build. I was really quite clueless - spells, skills and feats all over the place.
The character was created in response to a request for a healer for the party. I wasn't really interested in a cleric, and I really wanted to play a Hobgoblin. I came up with Tsu'koka, Hobgoblin Male Bard (Song Speaker) 10. The Song Speaker concept is mine (just to give the character some background), and is basically for troop support using Bardic Music and Cure spells.
You can see the original here. I've sblock'ed it to save space (and hide my ineptitude).
[sblock]Tsukoka, Song Speaker of the Sabaku Sept
Male Hobgoblin Bard 10
Medium Humanoid (Goblinoid)
Hit dice: 10d6+20 (hp: 62)
Initiative: +3 _______________ [+3 Dex]
Speed: 30 ft. ________________ [base 30 ft.]
Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex].
* Touch 16.
* Flat-footed 23.
Base Attack +7/+2
Attack melee: +9 _____________ [+7/+2 bab, +2 str]
* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)
* +2 Keen Gladius +11/+7 melee(1d6+4, 15-20x2)
Attack range: +10/+5 [+7/+2 bab, +3 dex]
* +1 Short Comp Bow (S+2) +11 ranged (1d6+3, x3, 70 ft.)
Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.
Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9
Abilities:
Str 14 _______________________ [6 points]
Dex 16 _______________________ [6 points, +2 racial]
Con 14 _______________________ [4 points, +2 racial]
Int 12 _______________________ [4 points]
Wis 14 _______________________ [6 points]
Cha 16 _______________________ [6 points, L4,L8 increase]
Skills: (6+1)*13 = 91
* Bluff +8 ___________________ [5 ranks, +3 cha]
* Concentration +7 ___________ [5 ranks, +2 con]
* Decipher Script +4 _________ [3 ranks, +1 int]
* Diplomacy +6 _______________ [3 ranks, +3 cha]
* Gather Information +8 ______ [5 ranks, +3 cha]
* Hide +8 ____________________ [5 ranks, +3 dex]
* Knowledge (History) +6 _____ [5 ranks, +1 int]
* Listen +10 _________________ [8 ranks, +2 wis]
* Move Silently +12 __________ [5 ranks, +3 dex, +4 racial]
* Perform (Sing) +15 _________ [12 ranks, +3 cha]
* Perform (Oration) +7 _______ [4 ranks, +3 cha]
* Sense Motive +7 ____________ [5 ranks, +2 wis]
* Sleight of Hand +6 _________ [3 ranks, +3 dex]
* Speak Language _____________ [4 languages]
* Spellcraft 5/+6 ____________ [5 ranks, +1 int]
* Intimidate +7 ______________ [4 ccranks, +3 cha]
* Ride 3/+6 __________________ [3 ccranks, +3 dex]
Feats:
* Combat Casting _____________ [L1]
* Mounted Combat _____________ [L3]
* Power Attack _______________ [L6]
* Point Blank Shot ___________ [L9]
* Spell Focus (Enchantment) __ [??]
Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.
Spells Known
6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic.
4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear,
4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare.
4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste.
2 x 4th: Neutralise Poison, Summon Monster IV.
Spells per Day
3 x 0th, 3 x 1st, 3 x 2nd, 2 x 3rd, 0 x 4th.
Equipment:
* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+2 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.
* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)
* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)
* In the Scroll Case: three S: Identify, two S: Unseen Servant.
Wealth
341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)
Mount: Blood (Dire wolf) + Military Saddle and bags.
-- CHARACTER NOTES --
Song Speakers
Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.
Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.
Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. [/sblock]
Recently I read an article bards (The Bards Munchkin Fakebook) which suggested using bards for spell countering. Its 3.0 based, but seems to be viable for 3.5 as far as I can tell. So I thought I would rework Tsu'koka and see what I could come up with. He really doesn't have the clout to go up against the big boys, but I would like to keep some combat ability. Spells are where I'm struggling, but the feats are also proving tricky.
I haven't been through the equipment yet, so there may be some wonky numbers.
Tsukoka, Song Speaker of the Sabaku Sept
Male Hobgoblin Bard 10
Medium Humanoid (Goblinoid)
Height: 6'1'
Weight: 210 lb.
Eyes: Black.
Hair: Grey.
Skin: Burnt Orange
Homeland: Lost.
Patron Deity: Unknown.
Hit dice: 10d6+20 (hp: 62)
Initiative: +3 _______________ [+3 Dex]
Speed: 30 ft. ________________ [base 30 ft.]
Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex].
* Touch 16.
* Flat-footed 23.
Base Attack +7/+2
Attack melee: +9/+4 __________ [+7/+2 bab, +2 str]
* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)
* +2 Keen Gladius +11/+7 melee (1d6+4, 15-20x2)
Attack range: +10/+5 [+7/+2 bab, +3 dex]
* +1 Short Comp Bow (S+1) +11 ranged (1d6+2, x3, 70 ft.)
Full Attack: xxx
Space/Reach: 5 ft./5 ft.
Special Attacks: xxx
Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.
Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9
Abilities:
Str 12 (+1) __________________ [ 4 points]
Dex 16 (+3) __________________ [ 6 points, +2 racial]
Con 14 (+2) __________________ [ 4 points, +2 racial]
Int 14 (+2) __________________ [ 6 points]
Wis 10 (+0) __________________ [ 2 points]
Cha 18 (+4) __________________ [10 points, L4,L8 increase]
Skills: (6+2)*13 = 104 points
* Concentration +14 __________ [12 ranks, +2 con]
* Diplomacy +16 ______________ [12 ranks, +4 cha, +2 syn]
* Perform (Sing) +16 _________ [12 ranks, +4 cha]
* Sense Motive +12 ___________ [12 ranks, +0 wis]
* Spellcraft +16 _____________ [12 ranks, +2 int, +2 syn]
* Gather Information +10 _____ [ 6 ranks, +4 cha]
* Hide +9 ____________________ [ 6 ranks, +3 dex]
* Knowledge (Arcane) +8 ______ [ 6 ranks, +2 int]
* Move Silently +13 __________ [ 6 ranks, +3 dex, +4 racial]
* Perform (Percussion) +8 ____ [ 6 ranks, +4 cha]
* Speak Language _____________ [ 4 languages]
* Ride +5 ____________________ [ 2 ccranks, +3 dex]
Feats:
* Weapon Finess ______________ [L1]
* Enshew Materials ___________ [L3]
* Spell Focus (necromancy) ___ [L6]
* Leadership _________________ [L9]
Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.
Spells Known
6 x 0th:
* Detect Magic - divination, M
* Flare - evocation
* Light - evocation, M
* Lullaby - enchantment
* Message - transmutaion
* Read Magic.
4 x 1st:
* Alarm - abjuration
* Cause Fear - necromancy
* Cure Light Wounds - conjuration
* Remove Fear - abjuration
4 x 2nd:
* Blur - illusion
* Cat's Grace - transmutation, M
* GlitterDust - conjuration, M
* Scare - necromancy, M
4 x 3rd:
* Cure Serious Wounds - conjuration
* Dispel Magic - abduration
* Summon Monster - conjuration
* Haste - transmutation, M
2 x 4th:
* Break Enchantment - abjuration
* Dimension Door - conjuration
Spells per Day
3 x 0th, 4 x 1st, 4 x 2nd, 3 x 3rd, 1 x 4th.
Equipment:
* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+1 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.
* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)
* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)
* In the Scroll Case: three S: Identify, two S: Unseen Servant.
Wealth
341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)
Mount: Blood (Dire wolf) + Military Saddle and bags.
-- CHARACTER NOTES --
Song Speakers
Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.
Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.
Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions.
The character was created in response to a request for a healer for the party. I wasn't really interested in a cleric, and I really wanted to play a Hobgoblin. I came up with Tsu'koka, Hobgoblin Male Bard (Song Speaker) 10. The Song Speaker concept is mine (just to give the character some background), and is basically for troop support using Bardic Music and Cure spells.
You can see the original here. I've sblock'ed it to save space (and hide my ineptitude).
[sblock]Tsukoka, Song Speaker of the Sabaku Sept
Male Hobgoblin Bard 10
Medium Humanoid (Goblinoid)
Hit dice: 10d6+20 (hp: 62)
Initiative: +3 _______________ [+3 Dex]
Speed: 30 ft. ________________ [base 30 ft.]
Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex].
* Touch 16.
* Flat-footed 23.
Base Attack +7/+2
Attack melee: +9 _____________ [+7/+2 bab, +2 str]
* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)
* +2 Keen Gladius +11/+7 melee(1d6+4, 15-20x2)
Attack range: +10/+5 [+7/+2 bab, +3 dex]
* +1 Short Comp Bow (S+2) +11 ranged (1d6+3, x3, 70 ft.)
Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.
Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9
Abilities:
Str 14 _______________________ [6 points]
Dex 16 _______________________ [6 points, +2 racial]
Con 14 _______________________ [4 points, +2 racial]
Int 12 _______________________ [4 points]
Wis 14 _______________________ [6 points]
Cha 16 _______________________ [6 points, L4,L8 increase]
Skills: (6+1)*13 = 91
* Bluff +8 ___________________ [5 ranks, +3 cha]
* Concentration +7 ___________ [5 ranks, +2 con]
* Decipher Script +4 _________ [3 ranks, +1 int]
* Diplomacy +6 _______________ [3 ranks, +3 cha]
* Gather Information +8 ______ [5 ranks, +3 cha]
* Hide +8 ____________________ [5 ranks, +3 dex]
* Knowledge (History) +6 _____ [5 ranks, +1 int]
* Listen +10 _________________ [8 ranks, +2 wis]
* Move Silently +12 __________ [5 ranks, +3 dex, +4 racial]
* Perform (Sing) +15 _________ [12 ranks, +3 cha]
* Perform (Oration) +7 _______ [4 ranks, +3 cha]
* Sense Motive +7 ____________ [5 ranks, +2 wis]
* Sleight of Hand +6 _________ [3 ranks, +3 dex]
* Speak Language _____________ [4 languages]
* Spellcraft 5/+6 ____________ [5 ranks, +1 int]
* Intimidate +7 ______________ [4 ccranks, +3 cha]
* Ride 3/+6 __________________ [3 ccranks, +3 dex]
Feats:
* Combat Casting _____________ [L1]
* Mounted Combat _____________ [L3]
* Power Attack _______________ [L6]
* Point Blank Shot ___________ [L9]
* Spell Focus (Enchantment) __ [??]
Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.
Spells Known
6 x 0th: Detect Magic, Flare, Light, Lullaby, Message, Read Magic.
4 x 1st: Alarm, Cause Fear, Cure Light Wounds, Remove Fear,
4 x 2nd: Blur, Cure Moderate Wounds, GlitterDust, Scare.
4 x 3rd: Cure Serious Wounds, Dispel Magic, Good Hope, Haste.
2 x 4th: Neutralise Poison, Summon Monster IV.
Spells per Day
3 x 0th, 3 x 1st, 3 x 2nd, 2 x 3rd, 0 x 4th.
Equipment:
* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+2 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.
* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)
* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)
* In the Scroll Case: three S: Identify, two S: Unseen Servant.
Wealth
341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)
Mount: Blood (Dire wolf) + Military Saddle and bags.
-- CHARACTER NOTES --
Song Speakers
Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.
Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.
Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions. [/sblock]
Recently I read an article bards (The Bards Munchkin Fakebook) which suggested using bards for spell countering. Its 3.0 based, but seems to be viable for 3.5 as far as I can tell. So I thought I would rework Tsu'koka and see what I could come up with. He really doesn't have the clout to go up against the big boys, but I would like to keep some combat ability. Spells are where I'm struggling, but the feats are also proving tricky.
I haven't been through the equipment yet, so there may be some wonky numbers.
Tsukoka, Song Speaker of the Sabaku Sept
Male Hobgoblin Bard 10
Medium Humanoid (Goblinoid)
Height: 6'1'
Weight: 210 lb.
Eyes: Black.
Hair: Grey.
Skin: Burnt Orange
Homeland: Lost.
Patron Deity: Unknown.
Hit dice: 10d6+20 (hp: 62)
Initiative: +3 _______________ [+3 Dex]
Speed: 30 ft. ________________ [base 30 ft.]
Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex].
* Touch 16.
* Flat-footed 23.
Base Attack +7/+2
Attack melee: +9/+4 __________ [+7/+2 bab, +2 str]
* +1 Unholy Mace + 10/+5 melee (1d6+3, 20x2.)
* +2 Keen Gladius +11/+7 melee (1d6+4, 15-20x2)
Attack range: +10/+5 [+7/+2 bab, +3 dex]
* +1 Short Comp Bow (S+1) +11 ranged (1d6+2, x3, 70 ft.)
Full Attack: xxx
Space/Reach: 5 ft./5 ft.
Special Attacks: xxx
Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.
Saves: Fortitude: 3/+8, Reflex 7/+11, Will 7/+9
Abilities:
Str 12 (+1) __________________ [ 4 points]
Dex 16 (+3) __________________ [ 6 points, +2 racial]
Con 14 (+2) __________________ [ 4 points, +2 racial]
Int 14 (+2) __________________ [ 6 points]
Wis 10 (+0) __________________ [ 2 points]
Cha 18 (+4) __________________ [10 points, L4,L8 increase]
Skills: (6+2)*13 = 104 points
* Concentration +14 __________ [12 ranks, +2 con]
* Diplomacy +16 ______________ [12 ranks, +4 cha, +2 syn]
* Perform (Sing) +16 _________ [12 ranks, +4 cha]
* Sense Motive +12 ___________ [12 ranks, +0 wis]
* Spellcraft +16 _____________ [12 ranks, +2 int, +2 syn]
* Gather Information +10 _____ [ 6 ranks, +4 cha]
* Hide +9 ____________________ [ 6 ranks, +3 dex]
* Knowledge (Arcane) +8 ______ [ 6 ranks, +2 int]
* Move Silently +13 __________ [ 6 ranks, +3 dex, +4 racial]
* Perform (Percussion) +8 ____ [ 6 ranks, +4 cha]
* Speak Language _____________ [ 4 languages]
* Ride +5 ____________________ [ 2 ccranks, +3 dex]
Feats:
* Weapon Finess ______________ [L1]
* Enshew Materials ___________ [L3]
* Spell Focus (necromancy) ___ [L6]
* Leadership _________________ [L9]
Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.
Spells Known
6 x 0th:
* Detect Magic - divination, M
* Flare - evocation
* Light - evocation, M
* Lullaby - enchantment
* Message - transmutaion
* Read Magic.
4 x 1st:
* Alarm - abjuration
* Cause Fear - necromancy
* Cure Light Wounds - conjuration
* Remove Fear - abjuration
4 x 2nd:
* Blur - illusion
* Cat's Grace - transmutation, M
* GlitterDust - conjuration, M
* Scare - necromancy, M
4 x 3rd:
* Cure Serious Wounds - conjuration
* Dispel Magic - abduration
* Summon Monster - conjuration
* Haste - transmutation, M
2 x 4th:
* Break Enchantment - abjuration
* Dimension Door - conjuration
Spells per Day
3 x 0th, 4 x 1st, 4 x 2nd, 3 x 3rd, 1 x 4th.
Equipment:
* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+1 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.
* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)
* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)
* In the Scroll Case: three S: Identify, two S: Unseen Servant.
Wealth
341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)
Mount: Blood (Dire wolf) + Military Saddle and bags.
-- CHARACTER NOTES --
Song Speakers
Song Speakers begin life riding with the troops, inspiring courage and motivating the flagging with their chants and music, and their lash. During the nights they prowl the camps reciting the stories of the great warriors and rooting out weakness. Gather Info, Intimidate, Move Silently, Listen and Perform skills are most valued amoung the young Song Speakers, as are healing and psycological spells.
Song Speakers who survive long enough usually find themselve the war lords' messenger, negotiator and spy. Bluff, Diplomacy, Sense Motive as well as the sneaking and info gathering skills all become important.
Song Speakers are usually a little more pragmatic than most, seeing the laws and codes as tools rather than restrictions.