S'mon said:1000 hobgoblins? That's a small army! I'd expect spellcasters, champions, elite units, scouts/assassins; enough to trash a 7th level party. In fact there's probably a mid level adventurer party equivalent among the hobs, a command unit or heroic band.
Jekolmy said:Just how tough should it be for a group of PCs about level 7 to take on a hobgoblin camp?
I have no idea what the players are hoping to acheive. I told them what was in the neighborhood for potential adventures and mentioned the hobgoblin camp as something that was disrupting trade along with a few other points that the players didn't bite on.shilsen said:That, for me, is like asking how tough it should be for a group of PCs to attack a human camp. It depends completely on what the camp consists of. In your specific case, with there being 800-1000 hogoblins, the PCs are very dead if they try it, even if all the hobgoblins are levels 1-2. Especially with the particular combination of PCs, which don't sound very well designed for hitting from a long distance away and running.
What exactly are the PCs expecting/hoping to achieve?
Let em try . there is no way they will succeed . After there captured have em brought before a high up.Then have the head cleric/wizard lets say 12th to 15th level put a geas on em.Yep send em on a quest for the hobgoblins one the leader didn't want to waste more man power on. give em the choice of that or death to pay for there crime of murder.
Jekolmy said:I have no idea what the players are hoping to acheive.
Frankly right now I think that the players think their characters are pretty much invincible.
I also have Slayer's Guide to Hobgoblins which I think will provide me a solid footing to set up the Hobgoblins up with. And maybe, just maybe the PCs will realize that there can be a serious threat from monsters that are not normally a credible threat CR-wise. Goblin Defense Fund anyone?