Sir Sebastian Hardin
First Post
This +2 and another +2 in ability scores made me think about humans... maybe they get only a +2 in one score, but you get to choose wich score!
lbporter said:The Group Awareness ability seems to follow the trend of valuing teamwork in 4thE. I am willing to bet that all races in the PHB have some ability to help the whole party, I am not talking about an aura, but something that gives the party a nice little bonus. As for the distance in a non combat situation either you are spread out and you don't get it, or you are reasonably grouped so you do (that is assuming the elf is not off scouting, which it looks like they will be very good at).
wordsmithpdx said:I hear you, but I'll be mollified if there are game mechanics (simple rituals or spells, skill write-ups, etc.) that let you do things like "remove a part of a living tree with magic" or craft bows and arrows from living wood or somesuch.
TwinBahamut said:I didn't realize this myself until I was reading the later pages of this thread, but there is no mention at all of elves "trancing" in this description, and they have no resistance to sleep effects. It seems the weird effect of elves not sleeping is completely gone, now.
Oh my! How could I have forgotten about that! Good call. That would be some awesome flavor, but I wonder how that would be abused by powergamers.Amphimir Míriel said:This reminded me of the "Piggies" in Orson Scott Card's "Speaker of the Dead", which are an alien race that never cut down trees, but all their tools and constructions are made of wood. They do it by "talking" to trees and asking them to provide them with wooden tools... The tree then warps a branch (or its whole trunk) and drops the requested piece of shaped wood on the floor.
Since what the tree creates is entirely under the DM's control, if the "tree" feels exploited, it simply won't produce any items. Nor will it's neighbors. Word travels fast on the winds in the forest.catsclaw227 said:Oh my! How could I have forgotten about that! Good call. That would be some awesome flavor, but I wonder how that would be abused by powergamers.
I think the stats have plenty of versatility. You can play an Elven Wizard who studied magic in an arboreal city, just as easily as you can play an Eladrin Ranger who creeps around in the forests of the Feywild. You can play an Eladrin in Elven lands, or vice versa (there were many times in history where they lived together in one kingdom); their families might have lived as minority populations for millennia. I see no reason to boil anyone down to stereotypes. As far as I'm concerned, I just consider it an increase in the versatility.Amrynn Moonshadow said:I'm going to miss elves having some versatility (like others have stated: humans can be barbarians or wizards or whatever, but I guess elves can now only be the grungy forest dwellers, and the magic happy elves are a new species now). additionally, some of the old abilities were things I got a little used to (detecting secret doors...etc).