geezerjoe said:I once thought rogues only got to apply thier sneak attack once each round as well, it is incorrect however.
I think the error/misconception lies in sneak attacks and some attacks like with shirikens. If you throw 3 shirikens with one attack, only one has the ability to add additional dice from the sneak attack ability and the other two only do an extra 1 point of damage each. If you get 2 attacks per round, you could throw 2 volleys of shirikens applying the sneak attack damage (if applicable) to the first shiriken of each volley.
It's not too broken, golems eat rogues ... so do ghouls come to think of it.
Insight said:I'm pretty sure I read in the FAQ that the Sneak Attack damage is only the first attack in a round.
shilsen said:As TheEvil said, you're not wrong, but it's really nothing to freak out about.
Getting excited about rogues being able to sneak attack on every attack in the round which fits the bill is something people have been having a knee-jerk reaction since info about 3e first came out. I remember the posts on Eric's original boards while we were waiting for the PHB to come out, with people going "A 20th lvl rogue does 9d6 on a single sneak attack! The world is ending!"
And every time, people see the ability in game and realize that it looks far worse on paper than in play. Rogues don't hit that often, aren't that durable, and at high levels tend to encounter lots of enemies who are immune to sneak attacks. In comparison, high-lvl fighters are doing damage much more reliably, barbarians are doing 100+ pts on a full attack without even landing a crit, and I'm not even mentioning spellcasters.
Really, the rogue's sneak attack ability is very seriously categorized under "No big whoop!"
Tatsukun said:Secondly, with multiple 'shots' with the same attack (many shot, rapid shot, the like) you only get sneak attack once.
Calico_Jack73 said:Thanks for the responses... I guess it isn't that big a deal. I can't wait to throw something like a group of Yellow Musk Creeper Orks at them and tell the party that the attack only did normal damage.
Besides... I got my Battlemat out and sketched out some formations that prevent Sneak attacks and allow for 2 or 3 (sometimes 4) attacks to come back on someone attacking the outer rank of the formation. Once the enemy forces start noticing that their troops are getting slain by sneak attacks I'd imagine they'd take steps to end the threat.