Dire Human
First Post
This is incorrect. Ongoing damage doesn't get extra damage from things like feats or magic items because they only apply to damage rolls, and/or on attacks/hits however vulnerability applies any time you take damage, which includes ongoing damage.
I updated my Alchemical-inspired Holy Water to compensate.
On average, assuming Radiant Vulnerability 5, the undead creature will take ~9.7 damage over 5 turns, compared to Alchemists' Fire's 2.6 average immediate damage. Is the lack of a "Miss: Half Damage", the requirement of a Radiant Vulnerability, and the fact that it's over time enough to balance this out? Or should I be figuring out a way to lower the damage on each "tick"?