Arctic Wolf
First Post
Good. Relaxing. Hope you had a happy holiday.
Aye it was good, same stuff really but relaxing as expected.
That's fine so long as the ED bonus is static across all PCs. If you're going to give individual PCs a choice of how fragile they are you should have a way to balance the extra fragility. More fatigue, maybe.
It has advantages over HP and death saves.
Yeah, probably static across all PCs since it would be a bit too random in combat. Again like I said I really need to come up with a ED system to determine how much they have.
It really depends on the fatigue costs of attacks. I devoted whole spreadsheets to this problem two years ago.
Well the cost would be 1 fatigue per each special move. Wizards would probably be the only class that could use more fatigue per turn because of the cost of higher level abilties.
I don't see the bonus. Explain?
Well I meant that it would also help combat go faster. And to get the 20, assuming you actually maxed out a stat and have a masterwork weapon, you would need to roll a 15. Maybe I should change it to a 21+. It is mainly for combat reasons.
I'm definitely not understanding something about the way damage is calculated in this system. It's possible I misread something.
Ah. So I don't know if I said this earlier, but basically anything below a 20 but still hits is just a *regular hit*, if it is a 20+, it is a *soft crit*, which basically means you were close to doing devesating hit, and a crit is a devesating hit. Does that help? I mean the highest you can get as an atk roll is 25.
Well, thematically it is interesting. I'd have to see more numbers before passing judgment on it as a mechanic, but it doesn't sound too different than having multiclassing feats, as D&D4 does.
True, I really need to come up with soe numbers to throw out there and yeah I guess it would be like that but with runes, I was going to do it so that you could spend your class features from leveling on learning abilties and such from the rune you have equiped.