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Homebrew Feats in need of evaluation


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the Jester

Legend
I really like Metamagic Training, though it does look kind of weak.

Mage of the Arcane Order looks messy.

The Arcane Archer feat from the playtest was pretty perfect; I'd just copy that in probably verbatim. (I don't have it in front of me, though.) If you look around a bit, you can probably find a copy of it floating around the Web somewhere.
 

eMalc

First Post
I like Metamagic Training, it definitely needs the +1 Int/Wis/Con though.

Arcane Marksman seems pretty cool (I missed the playtest so I don't know how the Arcane Archer feat worked). I don't understand why you want to remove almost all component needs from it though - it seems like a lot of added text for very little situational relevance. Also I would limit it to any spell that requires an attack roll rather than any touch spell, not sure how powerful that would be as I don't have the PHB on me.

I'm with the Jester on the messiness of Mage of the Arcane Order. Would it be better to write it as: "You gain the ability to cast 1 extra spell of levels 1-5 as if they were cast using a 9th level slot once per day" - It would need refining further to avoid obvious lack of balance but it's less messy and easier to work with.
 

BRKNdevil

Explorer
Ok, apparently it was considerably more messy then i thought. I don't have the original arcane archer feat either, which is why i'm working of hints, messages, and partial views of it on random threads. So back to mage of the arcane order. I was also going with things such as if you are a 4th level spellcaster, then you'd only be able to draw an additional 2nd level spell. at 8th you'd be throwing a 4th level spell, at 16th you could throw a 5th level spell bumped up to a 8th level spell, but not a 8th level spell straight. How do you suggest i word it?

AS for metamagic, I was thinking of bumping it up to 2 sorcery points and an attribute point but i dunno about the balance. What is your input?
 

I did something similar in hy homebrewed feats:

Metamagician
Prerequisite: Ability to cast spells

• You have one sorcery point. You may add this sorcery point to any sorcery points you already have. You recover spent sorcery points on a long rest.
• You know one metamagic option of your choice from the list available to sorcerers on page 102 of the PHB. You can spend your sorcery point on this or any other metamagic option you know.
• As a bonus action on your turn, you can expend any one spell slot and gain extra sorcery points equal to the level of the spell slot expended.

It's on par with Martial Adept, and it doesnt step on the toes of Sorcerers. It allows spell slots to be burnt for Sorcery points (and not the other way around), only grants 1 MM option, and just the 1 SP.

Gives casters more options to specialise.

I dont allow it to be taken multiple times or for SP's to be converted into spells (just the other way around); that would be stepping on the toes of Sorcerers too much.
 

scruffygrognard

Adventurer
Arcane Archer
Prerequisite: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow
As an action, you can imbue a spell of 1st level or higher into an arrow you are holding. You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack. You can only imbue a spell that affects one creature or a spell that has an area such as a sphere, cloud, or cylinder. The arrow holds the spell effect until the end of your next long rest or until it is used in an attack that hits.
If you cast a spell that affects one creature, the next time the imbued arrow hits a creature with an attack, the attack deals damage as normal, and then you resolve the spell’s effect against the target.
If you imbued a spell that has an area, the creature does not need to be hit for the spell to take effect. Instead, you resolve the spell’s effect from the space or creature you targeted. If the arrow hits a creature, damage is dealt as normal.
Once you resolve the spell’s effect, the spell vanishes from the arrow.
 

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