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D&D 5E [Homebrew] Mesmerist Class; Critique Welcome

GhostWheel

First Post
One of the players in an upcoming game I'm running desperately wants to play a character similar to the mesmerist they had in their last Pathfinder campaign.

Instead of telling them to just play an enchanter wizard or something similar, and because I love my players and want them to have fun, I whipped up a 5e version of the class. Before I hand it to them, I wanted a second opinion; any glaring errors? Is it okay balance-wise? Should anything be changed? How's it look overall? Do you think it would be fun to play this version?

Thank you for taking the time to look it over.
 

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