Machiknight
First Post
THIS IS VERSION 3.0 UPDATED 12/13/2015
I am a first time DM. This player is adamantly against wanting to use spells, but likes the fast talker/con man type idea for their rogue. This is what I've come up as an archetype for as she didn't really like the ones available.
The name was changed so that it wasn't quite so double entendre-y.
I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).
The name was changed so that it wasn't quite so double entendre-y.
I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).
Roguish Archetype Charismatic Bastard: Your focus is on people and on the way to influence them.
-Silver Tongued Devil: When you choose this archetype at 3rd level, you gain proficiency in 2 of; Insight Deception, Intimidation, or Persuasion. Additionally you may gain advantage on any check of Deception, Persuasion or intimidation one time per Charisma bonus (Min 1). Gain all expended uses back after a long rest.
-Hurtful Rhetoric: Starting at 3rd level you may use your bonus action given by Cunning Action to shout a string of insults at a creature within 30 feet, once per Charisma bonus (Min 1). If the target can hear and understand you (it must be capable of language), it must succeed on a Wisdom (DC 8 + cha mod+ proficiency bonus) saving throw, or it gains disadvantage on the next attack roll it makes before the beginning of your next turn, and you gain advantage on your next attack directed at it. Deafened creature automatically succeed on the save. Gain back all uses after a short or long rest.
-Dominant Personality: Starting at 9th level, once per charisma bonus (Min 1) as an action you project the dominance of your personality on all those around you. Any opponent that targets you with an attack or a harmful spell must first make a Charisma saving throw. On a failed save, the opponent must choose a new target or lose the attack or spell, while giving you advantage on your next attack against that opponent. On a successful save the attacker suffers disadvantage on it's next roll against you. Gain back all uses after a short or long rest. Duration 1 minute. (This is kind of a slightly more powerful "Sanctuary" spell)
-Uncanny Empathy: Beginning at 13th, your empathy has become becomes magical; any creature that can understand a language can understand you; you gain the ability to understand all languages. Your empathy is so strong it now extends to animals as well as intelligent creatures giving you proficiency in animal handling or extending your Rogue Expertise ability to it if you already have proficiency.
-ArchLinguist: Starting at 17th level, you gain immunity to charm and charm-like effects and your “Silver Tongued Devil” ability gains unlimited uses. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, and you now double your proficiency bonus for your “Hurtful Rhetoric” ability's DC.
Please let me know what you think! Thanks so much!
I am a first time DM. This player is adamantly against wanting to use spells, but likes the fast talker/con man type idea for their rogue. This is what I've come up as an archetype for as she didn't really like the ones available.
The name was changed so that it wasn't quite so double entendre-y.
I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).
The name was changed so that it wasn't quite so double entendre-y.
I took several suggestions into account and removed a lot of the stuff that makes the DM have to work more (ribbon ability stuff).
Roguish Archetype Charismatic Bastard: Your focus is on people and on the way to influence them.
-Silver Tongued Devil: When you choose this archetype at 3rd level, you gain proficiency in 2 of; Insight Deception, Intimidation, or Persuasion. Additionally you may gain advantage on any check of Deception, Persuasion or intimidation one time per Charisma bonus (Min 1). Gain all expended uses back after a long rest.
-Hurtful Rhetoric: Starting at 3rd level you may use your bonus action given by Cunning Action to shout a string of insults at a creature within 30 feet, once per Charisma bonus (Min 1). If the target can hear and understand you (it must be capable of language), it must succeed on a Wisdom (DC 8 + cha mod+ proficiency bonus) saving throw, or it gains disadvantage on the next attack roll it makes before the beginning of your next turn, and you gain advantage on your next attack directed at it. Deafened creature automatically succeed on the save. Gain back all uses after a short or long rest.
-Dominant Personality: Starting at 9th level, once per charisma bonus (Min 1) as an action you project the dominance of your personality on all those around you. Any opponent that targets you with an attack or a harmful spell must first make a Charisma saving throw. On a failed save, the opponent must choose a new target or lose the attack or spell, while giving you advantage on your next attack against that opponent. On a successful save the attacker suffers disadvantage on it's next roll against you. Gain back all uses after a short or long rest. Duration 1 minute. (This is kind of a slightly more powerful "Sanctuary" spell)
-Uncanny Empathy: Beginning at 13th, your empathy has become becomes magical; any creature that can understand a language can understand you; you gain the ability to understand all languages. Your empathy is so strong it now extends to animals as well as intelligent creatures giving you proficiency in animal handling or extending your Rogue Expertise ability to it if you already have proficiency.
-ArchLinguist: Starting at 17th level, you gain immunity to charm and charm-like effects and your “Silver Tongued Devil” ability gains unlimited uses. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, and you now double your proficiency bonus for your “Hurtful Rhetoric” ability's DC.
Please let me know what you think! Thanks so much!
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