Tequila Sunrise
Adventurer
Hm, well I'll be honest: I'm not crazy about this idea.Nope, your initial idea is two attacks, two damage rolls, my idea (stolen from whirling barbarian), is one attack, one damage roll. The damage from the off-hand weapon is just extra damage, so it won't get any modifiers. It will amount to more reasonable damage, some will still consider it too low for striker damage (it's nothing close to charger damage). Also you don't get to roll 4 dice for a chance to crit this way.
But as a side topic, does Whirling Rend's 'secondary' damage really not get stuff like inherent bonuses? Isn't that stuff based on "damage rolls," which 1[W] certainly is...?
I don't think the new player has any idea how avengers even work. He and the original avenger player were both present during the session's finale battle, but I don't think he was paying attention to the avenger in particular. And come to think of it, he didn't even name avenger as the class he wants:What exactly is the reasoning the new player's wish to play an Avenger (in addition to two-weapon fighting)? If he just likes the fluff... then I'd say remove (or heavily nerf) when he can use Oath of Enmity. That way there's an obvious equaling in power between the two... one Avenger gets to use the "two roll" ability of Oath all the time as normal... the other Avenger doesn't get to use it except in a couple circumstance, but is balanced by getting either additional attacks or additional weapon damage (if you use Mengu's suggestion.) That might be the only way to keep both players happy.
I simply explained the four combat roles, and the four* power sources. He didn't seem psyched to make a PC himself so I asked what kind he'd like to play. He said "I want to play a tiefling divine striker named Saif** who wields two swords."
*I don't mention psionics to new players.
**Arabic for 'sword.'
Somehow this seems like a copout. Isn't it really just shifting the potential for jealousy from Player 1 to Player 2? ("He also gets to roll twice, and rolls the damage of a two-handed weapon? Not fair!") The option to choose between two weapons in the event that both attack rolls hit is a minor advantage at best.Simply say that each d20 roll when using Oath of Enmity represents an attack from a different weapon. Whichever rolls highest (and hits) is the weapon that deals the damage (and, if applicable, hit and/or crit effects). Or, if both hit, give him the choice of which weapon deals the damage and effects.
I'd rather refluff the ranger into a divine character -- swapping out dungeoneering/nature for religion is simplicity itself.