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Homebrewed Creature: Palonbri
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<blockquote data-quote="Tao_Tzu" data-source="post: 7553858" data-attributes="member: 6679841"><p>Ok. I'm never entirely sure how to respond on these message boards without sounding terse or rude as simple text cannot convey vocal tone or body language. As such, I tend to lurk more than anything. Nonetheless, I'd like to thank you for taking the time to respond and I do appreciate the feedback. That being said...</p><p></p><p>1) The non-magical qualifier is to distinguish that the creature is immune to most forms of non-magical damage. While most acid damage that player characters might deal is caused by a spell, there are also vials of acid which are listed in the PHB on page 148, in addition to the acid-based attacks of various creatures. Same with the other damage types. By listing it this way, I'm trying to convey that the palonbri can swim through a pool of acid or lava, float through flames, and even ignore freezing temperatures or the deadliest of [non-magical] storms, but that it is no more resistant to magical effects than any other creature.</p><p></p><p>2) Passive Investigation is listed under the Observant feat on page 168 of the PHB and can be quite useful when determining if a creature can passively discern an illusion or see through a disguise without taking the time to actively examine and interact with it.</p><p></p><p>3) I loosely based the creature on the Grell and the Intellect Devourer, neither of which have saving throw proficiencies. I figured given its numerous immunities plus Ectoplasmic Form and Mental Fortitude that it didn't need any. Which ones do you think need buffing ?</p><p></p><p>4) This is not a trait, per se. Rather it is an action that the creature can take, in the same way a player character can make a grapple attempt using one of their attacks (or as a bonus action if they have the Tavern Brawler feat). However, as the palonbri is intended as a monster, rather than listing the rules for making a grapple, I simplified it to an escape DC of 8 + the palonbri's proficiency bonus and Dexterity modifier. </p><p></p><p>I also didn't include any skills. I had thought to give it Perception and Stealth, but then realized that with its blindsight and advantage on Investigation and Perception, such was unnecessary, especially given its glowing, ghostly nature. Nonetheless, I do think that given their arcane origins that proficiency in Arcana or possibly even some minor spellcasting abilities would not be out of place, but I figured I'd save that for the advanced version of the creature.</p><p></p><p>Regardless, I hope that helps clear things up a bit.</p></blockquote><p></p>
[QUOTE="Tao_Tzu, post: 7553858, member: 6679841"] Ok. I'm never entirely sure how to respond on these message boards without sounding terse or rude as simple text cannot convey vocal tone or body language. As such, I tend to lurk more than anything. Nonetheless, I'd like to thank you for taking the time to respond and I do appreciate the feedback. That being said... 1) The non-magical qualifier is to distinguish that the creature is immune to most forms of non-magical damage. While most acid damage that player characters might deal is caused by a spell, there are also vials of acid which are listed in the PHB on page 148, in addition to the acid-based attacks of various creatures. Same with the other damage types. By listing it this way, I'm trying to convey that the palonbri can swim through a pool of acid or lava, float through flames, and even ignore freezing temperatures or the deadliest of [non-magical] storms, but that it is no more resistant to magical effects than any other creature. 2) Passive Investigation is listed under the Observant feat on page 168 of the PHB and can be quite useful when determining if a creature can passively discern an illusion or see through a disguise without taking the time to actively examine and interact with it. 3) I loosely based the creature on the Grell and the Intellect Devourer, neither of which have saving throw proficiencies. I figured given its numerous immunities plus Ectoplasmic Form and Mental Fortitude that it didn't need any. Which ones do you think need buffing ? 4) This is not a trait, per se. Rather it is an action that the creature can take, in the same way a player character can make a grapple attempt using one of their attacks (or as a bonus action if they have the Tavern Brawler feat). However, as the palonbri is intended as a monster, rather than listing the rules for making a grapple, I simplified it to an escape DC of 8 + the palonbri's proficiency bonus and Dexterity modifier. I also didn't include any skills. I had thought to give it Perception and Stealth, but then realized that with its blindsight and advantage on Investigation and Perception, such was unnecessary, especially given its glowing, ghostly nature. Nonetheless, I do think that given their arcane origins that proficiency in Arcana or possibly even some minor spellcasting abilities would not be out of place, but I figured I'd save that for the advanced version of the creature. Regardless, I hope that helps clear things up a bit. [/QUOTE]
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Homebrewed Creature: Palonbri
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