Undrave
Legend
Maybe... and I could make it half damage on a save so I don't need to overcomplicate the 'once per long rest' part?I would think CON since it is damage oriented?
Maybe... and I could make it half damage on a save so I don't need to overcomplicate the 'once per long rest' part?I would think CON since it is damage oriented?
I see what you're saying, but how would that work? Let's use an example:Maybe... and I could make it half damage on a save so I don't need to overcomplicate the 'once per long rest' part?
Oh that's a good idea, it interacts a little nicer with resistances and stuff and is probably easier to perform at the table! I'll go with that.Also, maybe rewrite it so instead of "double the damage", make it that the target takes psychic damage equal to the amount of damage taken by the attack?
Or a bit about not including the bonus damage gained by a crit? Or would that get too wonky? Considering the comparison to Hurl Through Hell do you think the spell slot expense is unecessary? Or that balances the extra flexibility?However, I would maybe include something about not doing this on a critical hit, otherwise this could be insanely powerful. Food for thought...
Glad you like it. Like I said before, I really like the thematic concept behind this patron, so I hope my suggestions help!Oh that's a good idea, it interacts a little nicer with resistances and stuff and is probably easier to perform at the table! I'll go with that.
I guess it would just depend on the wording. I don't like excluding it from the feature, but to me it is like smites when you get a crit and the paladin player is like, "Oh, yeah, time to bring on the pain!!!" and unloads a maximum smite. If these things were declared before the crit was rolled, that would be different.Or a bit about not including the bonus damage gained by a crit? Or would that get too wonky?
It is a hefty price in some ways since you only have 3 slots at 14th level. By comparison to HTH:Considering the comparison to Hurl Through Hell do you think the spell slot expense is unecessary? Or that balances the extra flexibility?
I've reworked the Patron using your suggestions and I even started working on a couple of Eldritch Invocations. They don't make Patron specific invocations, sadly (I would have made one that buffed Glimpse Through Time) but I still wanted to keep up with some of the thematic ideas of the Patron so that a player could pick them and they would still feel in theme. I got a generic one and I one for every Pact, but I'm not sure how good they are.Glad you like it. Like I said before, I really like the thematic concept behind this patron, so I hope my suggestions help!
I showed this to a couple players over the weekend, they also both loved it!I've reworked the Patron using your suggestions and I even started working on a couple of Eldritch Invocations. They don't make Patron specific invocations, sadly (I would have made one that buffed Glimpse Through Time) but I still wanted to keep up with some of the thematic ideas of the Patron so that a player could pick them and they would still feel in theme. I got a generic one and I one for every Pact, but I'm not sure how good they are.
Thank you! It makes me really happy that you players liked it and that you want to make it available in your game!I showed this to a couple players over the weekend, they also both loved it!
I think once you have a concrete version done, I'll probably add it to my homebrew/house-rules because I think this is a genius theme/concept for Warlock!
Someone pointed out to me that the first level feature is now very similar to the Fiend one, and that kinda bugs me... Maybe I could make the Temp HP smaller but make it so you can give them to someone else too so it's more of a support feature than a selfish feature, even if you can use it that way?EDIT: I'll review it more during the week when I have time.