QuietBrowser
First Post
Really appreciate all of your comments! The racial feats are going to need some equally strong reworking, but let's focus on the core of the race first.I don't actually think you should change it from what you had originally. My point wasn't to say it needed improving, but that it wasn't such a strong feature that you should let it "crowd out" something extra like the climb speed.
But now that you mention it, you should totally add advantage on saves to avoid disease and Max HP drain. That's awesome. (Leave out the poison stuff, keep that for the dwarves)
Similarly, I wasn't saying the Sunlight Allergen was such a big thing. I was really just pointing out that it's a feature that doesn't strengthen the race, and along with the necrotic resistance and Athletics prof, the only source of "strength" the race really gets is Blood Thirst. And all of that was to bolster /tg/'s opinion that your race was indeed weak.
And yeah, since you don't really like that Athletics prof, the climb speed is definitely the way to go.
Making it spiderclimb might be pushing it (I really don't know offhand what the difference is between climb speed and spiderclimb, though), but I'd totally add that in and if it is pushing the boundaries then I'd tack on a once/rest limit on Blood Thirst.
Of course, putting a once/rest limit on Blood Thirst probably opens up making it scale like a cantrip.
So, I think my suggestions add up to
Necrotic resistance, advantage on save vs Disease and Max HP drain.
Climb speed (with spiderclimb)
Sunlight Allergen
Blood Thirst (1d8 + Str damage, heal a like amount, scales like a cantrip, 1/short rest )
Speak with creepy crawlies.
Darkvision 120'
And this looks really cool to me
Gnomeferatu, mk 2
Ability Score Modifiers: +2 Cha, +1 Str
Size: Small
Speed: 30 feet, Climb 30 feet
Vision: Darkvision 120 feet
Sunlight Allergen: You suffer Disadvantage on Attack Rolls and on Perception checks based on sight if you, or the subject of your attack/scrutiny, is in direct sunlight. Additionally, if forced to make an Exhaustion check whilst your skin is exposed to sunlight, you have Disadvantage on the check.
Blood Thirst: You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d8 + Strength modifier Necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If you kill a humanoid in this way, you can remove 1 level of Fatigue (if you have any). You can use this ability once, and then must complete a short rest or a long rest before you can use it again. The necrotic damage inflicted by this attack increases to 2d8 at level 5, 3d8 at level 11, and 4d8 at level 17.
Wallcreeper: You have a Climb speed of 30 feet, and can climb difficult surfaces, including upside down, without needing to make an ability check.
Vermincharmer: You can speak with any Tiny sized beast, such as ravens, owls, rats, spiders or snakes.