arnon
Explorer
I'm going to run a Skull & Bones campaign shortly and one of my characters starts of with a Hook Hand (due to him taking the "Old Salt" fortune).
He asked me if he might use the hook as a weapon. This of course will be with all due penalties for TWF with the hook considered a light weapon doing perhaps 1d4 damage(?)
Also I've been thinking that i might let him use the hook to parry* (if he so wishes) at a penalty of course. But since he hook is held to the stump, I've been thinking that it should further hurt him to use it this way. Perhaps a fortitude save (not necessarily very high) or receive a -1 penalty to attack and checks due to pain.
What do you think?
*Parrying in Skull & Bones: A mechanic that allows you to sacrifice an attack in order to roll an opposed check to parry an attack that would otherwise hit you. Parrying thus also compels the character to take an attack or full attack action on his\her next round.
arnon
He asked me if he might use the hook as a weapon. This of course will be with all due penalties for TWF with the hook considered a light weapon doing perhaps 1d4 damage(?)
Also I've been thinking that i might let him use the hook to parry* (if he so wishes) at a penalty of course. But since he hook is held to the stump, I've been thinking that it should further hurt him to use it this way. Perhaps a fortitude save (not necessarily very high) or receive a -1 penalty to attack and checks due to pain.
What do you think?
*Parrying in Skull & Bones: A mechanic that allows you to sacrifice an attack in order to roll an opposed check to parry an attack that would otherwise hit you. Parrying thus also compels the character to take an attack or full attack action on his\her next round.
arnon