Horror & Intrigue: PATHFINDER Releases Of 2016

Paizo Publishing has announced a slew of upcoming Pathfinder products (in addition to the upcoming hardcover releases, Horror Adventures and Ultimate Intrigue). The usual mix of adventure paths, standalone modules, setting books, novels, card game expansions, and accessories fills up the schedule up as far as the end of July. Here's a quick summary of what's a'coming to your local store shelves!

Paizo Publishing has announced a slew of upcoming Pathfinder products (in addition to the upcoming hardcover releases, Horror Adventures and Ultimate Intrigue). The usual mix of adventure paths, standalone modules, setting books, novels, card game expansions, and accessories fills up the schedule up as far as the end of July. Here's a quick summary of what's a'coming to your local store shelves!
[h=4]February[/h]
  • Pathfinder Adventure Card Game—Class Deck: Barbarian
  • Pathfinder Campaign Setting: Darklands Revisited -- "Beneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to imagine. This underground world is known as the Darklands, and to those brave enough to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more."
  • Pathfinder Module: Down the Blighted Path -- "Down the Blighted Path" is a deluxe adventure for 5th-level characters, and includes 64 action-packed pages of exciting battles, supernatural mysteries, and monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the dwarven trading post of Davarn and a miniatures-scale battle map!"
  • Pathfinder Player Companion: Blood of Shadows -- "Embrace the shadows! Whether from the subterranean wilds of the Darklands or otherworldly realms of absolute shadow, heroes can rise from the darkest places. Pathfinder Player Companion: Blood of Shadows explores the strange paths and subtle abilities empowered by darkness. Discover the secrets of drow, fetchlings, and wayangs—races infused with lightless powers. Within this player-friendly volume are options and secrets for characters of every class, including a penumbral psychic discipline, shadowy rogue talents, and an oracle mystery that plumbs the depths of darkness."
  • Pathfinder Flip-Mat: Bigger Tavern
  • Pathfinder Map Pack: Urban Sites
  • Pathfinder Pawns: Hell's Rebels Adventure Path Pawn Collection
  • Pathfinder—Hollow Mountain #3 -- comic book.

[h=4]March[/h]
  • Ultimate Intrigue -- In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!

[h=4]April[/h]
  • Pathfinder Adventure Card Game: Pathfinder Adventure Chest
  • Pathfinder Flip-Mat Classics: River Crossing

[h=4]June[/h]

  • Pathfinder Adventure Path #107: Scourge of the Godclaw -- "Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a look at the responses of Cheliax’s neighbors to the ongoing rebellion, details on the worship of the archdevil Geryon, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!"
  • Pathfinder Campaign Setting: Path of the Hellknight -- "Merciless, black armored enforcers, Hellknights care nothing for good or evil, only the order’s absolute, unflinching vision of law. In Pathfinder Campaign Setting: Path of the Hellknight, you’ll join the ranks of the Pathfinder world’s harshest champions of order, knights tempered by ironclad discipline and the flames of Hell itself. Learn the ways of the Hellknights’ ruling oaths, their true ties to the legions of Hell, and more secrets of one of Pathfinder’s most fearsome organizations. Characters will also lay claim to the complete Hellknight arsenal, from terrifying battle arts and grim equipment to the secrets of masked signifiers’ battlefield magic. The Hellknights’ unstoppable might is yours to command, ready to impose order—whatever the cost."
  • Pathfinder Module: We B4 Goblins! -- "As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!" This special 16-page Pathfinder Module was created for Free RPG Day on June 18, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.
  • Pathfinder Player Companion: Spymaster's Handbook -- "It’s a truism that knowledge is power, and the ability to get knowledge others wish to keep secret is an even greater form of power. That power can be yours with the secrets in Pathfinder Player Companion: Spymaster’s Handbook. Discover the dark backgrounds of those who grow to be masters of espionage. Learn how dangerous ploys, concealed loyalties, and information dealing can change the outcome of an encounter. Read about the ultimate secret-keepers, the vigilantes of the Inner Sea, and new character options including espionage-themed spells, organizations, and magic items!"
  • Pathfinder Flip-Mat: Bigger Dungeon
  • Pathfinder Map Pack: Perilous Paths
  • Pathfinder Tales: Liar's Bargain

[h=4]July[/h]
  • Pathfinder Adventure Card Game—Class Deck: Goblins Fight!
  • Pathfinder Adventure Card Game—Class Deck: Gunslinger
  • Pathfinder Adventure Path #108: Hell Comes to Westcrown
  • Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio
  • Pathfinder Module: Gallows of Madness -- "Something wicked—and monstrous—is stirring around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of apprentices, the nearby menace of particularly grotesque goblins, and the unsettling buzzing coming from the old Sarini estate, Mayor Sandra Trinelli only knows one thing: she needs help, and fast! The heroes must confront one of these crises—or all three—if they hope to stem the darkness that looms. Gallows of Madness is a 64-page, highly versatile collection of three adventures for 1st-level characters. Geared toward beginning GMs and players while retaining challenging content for veterans, these adventures can be prepared quickly and run separately or in any order. Bonus content includes new monstrous foes and a gallery of NPCs to help connect the adventures, plus a gorgeous double-sided regional and miniatures-scale tactical map!"
  • Pathfinder Player Companion: Legacy of Dragons -- "For untold millennia, the humanoid races have dwelt alongside mighty wyrms. Dragons have helped raise—and destroy—great empires, and wherever they pass they leave a heritage of awe and power. Pathfinder Player Companion: Legacy of Dragons delves into the ripples left by a dragon’s passing: the legends and philosophies left in their wake, the vendettas sworn against them, and especially the bloodlines they foster. Learn to think, move, and fight like these legendary beasts, and call out the untapped potential in your own blood. Dragons stop being monsters and become your first step toward personal glory with Legacy of Dragons!"
  • Pathfinder Roleplaying Game: Horror Adventures -- "This terrifying 256-page hardcover book will take your game into the darkest reaches, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. There are rules for players and GMs alike, giving heroes a fighting chance against the darkness that threatens to swallow them whole. Characters can take far more than a few hit points of damage, when their very sanity is called into question from witnessing horrors too terrible to comprehend. To face such nightmares, the heroes can take new feats, utilize powerful spells, and even acquire holy relics to aid them. They will need every edge they can get if they plan to survive the secrets of this book."
  • Pathfinder Flip-Mat: Lost City
  • Pathfinder Pawns: Pathfinder Society Pawn Collection
 

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VictorC

Explorer
Tuxedoraptor, please do not perpetuate that myth. Bloat is only at the behest of the GM. The game runs just fine with the core books. The fact that the GM/Players of a PF game have lost all control when introducing new PF material beyond its core books is absolutely no indication of a "bloated" or "complicated" system. It's only indication of poor judgment on the gamers trying to run it.

Olaf, the Hell's Vengeance AP is running as normally scheduled which is monthly. It wasn't added to the list above for some strange reason.


It's not a myth, what you are suggesting is ignoring the bloat. You, or anyone else for that matter, can decide to avoid all the material they churn out if you like. However, that doesn't change the fact that Pathfinder is indeed, a very bloated game.
Please do not perpetuate the myth that people can play the game wrong by exercising "poor judgement" It's arrogant and rude.
 

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tangleknot

Explorer
I don't really think we can use the word bloat yet.. Maybe matured? I mean in the 3.0/3.5 days D&D had hundreds of rule supplements... That was bloat! I'm guessing Pathfinder has around 20 rule supplements?
Although I do like the simplicity of D&D 5th I also like being able to play characters out side the simple dwarven-fighter mold, like a 1/2 troll beast-summoning summoner with a mythic template.
 

Desh-Rae-Halra

Explorer
Hey, how come Robin ( or whoever doesnt have a mask on next to Batman) DOESNT HAVE A MASK (or at least a pair of glasses with no lenses in them), or at least some super thick eye shadow?
 

Jeff Carlsen

Adventurer
I don't really think we can use the word bloat yet.. Maybe matured? I mean in the 3.0/3.5 days D&D had hundreds of rule supplements... That was bloat! I'm guessing Pathfinder has around 20 rule supplements?
Although I do like the simplicity of D&D 5th I also like being able to play characters out side the simple dwarven-fighter mold, like a 1/2 troll beast-summoning summoner with a mythic template.

What someone considers bloat can vary quite dramatically. The Advanced Player's Guide is great, but I consider almost every Ultimate book to be bloat. (Ultimate equipment being an exception. Fantastic book.)
 

tangleknot

Explorer
What someone considers bloat can vary quite dramatically. The Advanced Player's Guide is great, but I consider almost every Ultimate book to be bloat. (Ultimate equipment being an exception. Fantastic book.)

Although I agree "bloat" is subjective, under this interpretation of bloat D&D 5th is already bloated with it's tyranny of dragons, elements, demon etc... adventure/ rule supplements.
 

Jeff Carlsen

Adventurer
Although I agree "bloat" is subjective, under this interpretation of bloat D&D 5th is already bloated with it's tyranny of dragons, elements, demon etc... adventure/ rule supplements.

I think you mistake my interpretation. It's not about the number of books, but the breadth of the content.

The Advanced Player's Guide is a hefty book and contains a wide variety of concepts. In my opinion, the new content complemented the core classes well. And the introduction of archetypes was a great move. But, it also left very little design space left. Both Ultimate Magic and Ultimate Combat had a really good class, the Magus and the Gunslinger respectively, but the rest of those books felt unnecessary. It was already going to take me years to really come to grips with the content of the Advanced Player's Guide.

5E does not have anywhere near the breadth of extra content that the Advanced Player's Guide introduced. The only formal rules supplements are the Elemental Evil Players Guide and the Sword Coast Adventurer's Guide, both of which took a very conservative approach to new crunch. There have been no new classes, only one new feat, and only a handful of subclasses and spells added to the game. Unless you feel that the core is already bloated or nearly bloated (and I'm sure some do), it's hard to argue that the supplements have crossed the line.

None of this is to disparage Pathfinder as a game. Many people love the regular flow of new crunch, and Paizo's schedule does a great job of delivering a meaty supplement a couple times per year. My only goal is to give context for when people claim that Pathfinder is bloated.
 

tuxedoraptor

First Post
I am sorry for derailing this so badly, but in my opinion, they should have never made a player companion and a setting line, that is bloat, the books past the advanced players guide aside from ultimate equipment and MAYBE unchained are just bloat.
 

Morrus

Well, that was fun
Staff member
I am sorry for derailing this so badly, but in my opinion, they should have never made a player companion and a setting line, that is bloat, the books past the advanced players guide aside from ultimate equipment and MAYBE unchained are just bloat.

So they should just stop publishing stuff? What should they do instead of publishing roleplaying game books? Close the company and get jobs as waiters?
 

tuxedoraptor

First Post
well, they could start a new system, like any sane person would do, as 3.5 is so flawed and broken that I would never try it on new players.
 

Morrus

Well, that was fun
Staff member
well, they could start a new system, like any sane person would do, as 3.5 is so flawed and broken that I would never try it on new players.

Well that sounds like solid business advice! Just start a new system! The game is so flawed that nobody would ever play it, especially the tens of thousands of people who do play it! But any sane person would just dump those customers and start a new system!

Seriously, though. Let's try and keep the expert business advice to more sensible levels, eh? Firing all your customers is not considered "sane" by even the most machievellian of businesses.
 

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