MortalPlague
Adventurer
That sounds like an amazing session with some very imaginative play! Thanks for sharing the story!
Spoilers: be warned. For DMs only....
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Having to massively modify the first episode to have it make some sort of sense is bad writing or rushed writing if I am being kind. Arbitrary happenings tend to wind players up and remove their imaginations from the game. I applaud how you handled it. Well done and great that you had fun.
I had the cultist the grouo had taken prisoner let slip during interrogation that the dragon wasn't really too keen on having itself made into a pin cushion and a bit of gentle persuasion should do the trick. Well after a stack of dead defenders and the roofs of two outhouses blown to smithereens, my group eventually encouraged the beast to go away. It was a done deal that a whole bunch of folks were going to die from it's breath attack which I thought was brutal.
What is with the Half Dragon thing though? Terrible idea to strongarm a brand new character into a fight it almost certainly cannot win. So unfair. I ran it as the adventure suggested and really wish I had changed it a bit. So...not only does it defeat the player in two rounds, it then sticks the knife in to deliver a failure of death save? This happening away from the keep at a distance too far for the other players to cover before our hero bleeds out? No suggestions as to how to save said victim? Rubbish. It is really really simple to solve but nowhere is it mentioned...have the creature knock the player out cold instead of that last blow being a killing one. Battle won, point proved, villain set up for later. Did the module suggest that? Nope.
hope it gets better...I am going to have to keep a firmer hand on this modules scrawny neck.
That sounds like an amazing session with some very imaginative play! Thanks for sharing the story!
I love it when players do the unexpected because it fit the game, in our last play of vault of the dracolich one of the players switched sides and joined the dracolich, and chaos ensued!
Warder
Awesome play through!
It seems old/veteran players tend to get lost too often in the meta. It speaks volumes that your you players used their imaginations and ingenuity to solve the problems, and let you decide how to adjudicate the rules to match. Too often now players (esp in 4e/pfrpg) are more interested in gaming the system than putting themselves in the situation. I think 5e will change that.
Again, well done.
Spoilers: be warned. For DMs only....
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What is with the Half Dragon thing though? Terrible idea to strongarm a brand new character into a fight it almost certainly cannot win. So unfair. I ran it as the adventure suggested and really wish I had changed it a bit.