Enevhar Aldarion
Hero
Just going by your original question, and not any of the comments so far in the thread, a house rule I may use is based on how far below 0 the character goes. Basically, if a single application of a particular healing item/spell/magic effect/etc will bring the character back above 0, then they can function again on their next turn. But if multiple uses are needed to get back above 0, then the character was too severely hurt to function again quickly. For each use of healing beyond the first, one combat turn has to be sat out before the character has the strength and focus to start fighting again. So only a point or two below 0 and most any magic healing with get them back up right away, but 5 or 10 or 15 below 0? you better hope the healer rolls high or the party is high enough in level to have more powerful healing available or that character will be conscious but incapacitated for a couple of turns. But hey, at least they will not have to be making death saving throws.
Another house rule I have used is that characters can go negative in HP as much as their normal full HP before healing magic will not work and they are dead, regardless of saving throws.
Another house rule I have used is that characters can go negative in HP as much as their normal full HP before healing magic will not work and they are dead, regardless of saving throws.