Piratecat
Sesquipedalian
I'll likely move this into the House Rules forum once I actually have something concrete. In the mean time, a thought exercise...
I'm considering a house rule that says that you don't heal automatically and completely during a long rest. In fact, you don't heal at all. Instead, you get all of your Hit Dice back overnight (instead of half of them, as is normal.) The idea is that if you bed down when beaten up, use your remaining Hit Dice before resting, and use as many as you like the next morning to get to a level of healthiness that makes you happy. This drains your resources somewhat on the second adventuring day, emulating wear and tear on the characters as they stay out being big damn heroes.
What it solves: my annoyance of "I'm down to 1 hp out of 136 tonight, but I'm fully healed to tomorrow" unrealism.
The question is, where does this rule fall apart? How much more dangerous does it make adventuring? In your opinion, is it more trouble and/or bookkeeping than it's worth?
I'm considering a house rule that says that you don't heal automatically and completely during a long rest. In fact, you don't heal at all. Instead, you get all of your Hit Dice back overnight (instead of half of them, as is normal.) The idea is that if you bed down when beaten up, use your remaining Hit Dice before resting, and use as many as you like the next morning to get to a level of healthiness that makes you happy. This drains your resources somewhat on the second adventuring day, emulating wear and tear on the characters as they stay out being big damn heroes.
What it solves: my annoyance of "I'm down to 1 hp out of 136 tonight, but I'm fully healed to tomorrow" unrealism.
The question is, where does this rule fall apart? How much more dangerous does it make adventuring? In your opinion, is it more trouble and/or bookkeeping than it's worth?