This is to get a feel for whether this is a good idea or not:
Since we have Initiate feats that give a "splash" of flavor but do not really give what is needed for paragon paths, my players and I have come up with a possible way to alleviate the issues:
Initiate feat gives the first splash
-> Apprentice feat - would allow the player to swap an at-will power for one of their own, and give one ability from the basic class options : IE gives a style for the rangers, etc. This feat has pre-req of the initiate feat.
Then there are the Novice, etc etc, on to paragon level:
At paragon level 11, the player then would have the choice of either going with a PP using the one ability they got from the Apprentice feat, or doing paragon multi-classing. If they choose to go PP-MC then instead of getting to swap an at-will (which was moved to the apprentice feat), they instead pick up the rest of the class abilities and still gain the abilities from PP-MC as per the PHB per PP-MC. Only other change is that since the Apprentice feat will be listed as a multi-class feat, it is required as well for PP-MC.
This will fix it so that the players have 2 options: Either dabble a lil with one other class so that they can get the PP from a different class' lists, or build upon the MC structure to make a true dual classed character.
Any Thoughts?
Since we have Initiate feats that give a "splash" of flavor but do not really give what is needed for paragon paths, my players and I have come up with a possible way to alleviate the issues:
Initiate feat gives the first splash
-> Apprentice feat - would allow the player to swap an at-will power for one of their own, and give one ability from the basic class options : IE gives a style for the rangers, etc. This feat has pre-req of the initiate feat.
Then there are the Novice, etc etc, on to paragon level:
At paragon level 11, the player then would have the choice of either going with a PP using the one ability they got from the Apprentice feat, or doing paragon multi-classing. If they choose to go PP-MC then instead of getting to swap an at-will (which was moved to the apprentice feat), they instead pick up the rest of the class abilities and still gain the abilities from PP-MC as per the PHB per PP-MC. Only other change is that since the Apprentice feat will be listed as a multi-class feat, it is required as well for PP-MC.
This will fix it so that the players have 2 options: Either dabble a lil with one other class so that they can get the PP from a different class' lists, or build upon the MC structure to make a true dual classed character.
Any Thoughts?