I'm going for "front-line melee fighter with mystical abilities", as opposed to the normal monk, which is "mobile weak melee fighter/wizard killer with mystical abilities".
I'm not actually sure that my version of the monk is all that much stronger than a regular monk. My monk gains full base attack bonuses, but gets far fewer class features.
A standard monk gets speed bonus, Wisdom bonus to AC, flurry of blows, evasion, still mind, ki strike (magic), slow fall, purity of body, wholeness of body, improved evasion, ki strike (lawful), diamond body, abundant step, diamond soul, quivering palm, ki strike (adamantine), timeless body, tongue of the sun and moon, empty body, perfect self, slow fall any distance, and three bonus feats, which is 24 class abilities (in addition to unarmed strike and AC bonus).
My monk has, in comparison, d10 hit dice, full base attack, and stronger versions of unarmed strike and AC bonus, but only 10 class abilities beyond unarmed strike and AC bonus. Also, the full base attack bonus is somewhat mitigated by losing the flurry of blows ability. One attack at +20 compared to two attacks at +15 isn't an easy choice, in my opinion.