- Turning the personality traits and inspiration mechanic into more of a FATE aspects sort of thing, whereby you have a pool of inspiration points that you can spend by invoking your traits, while the DM can give you more points by compelling those same traits. I haven't worked on it in any great detail, though.
We have actually implemented this in our current game and it works fairly well.
You store up the inspiration points, earning them through "compelling" your personality traits, and then spend a point whenever you like, usually if your roll is bad.
It has worked really well for the most part. Still doesn't help if both dice roll low....I've rolled double 2's on more than one occasion...but it feels more fun.