Jeff Wilder
First Post
One of the biggest things keeping me from playing 4E (as opposed to DMing it, where the biggest thing is probably my unwillingness to give up my complete 3.5 library) is the diagonal movement rule. There are other issues I have with the system, but this one is both emblematic of those and a deal-breaker. I just can't force myself to accept the non-Euclidean space that 4E has as default. I'm not stating that as a value judgment ... simply as a fact pertaining to me.
So I'm curious:
Has anybody house-rules movement back to 1-2-1-2?
How did you handle things like area effects and movement triggered by powers?
Did you find the house-ruling easy to do?
Do you find the house-ruling easy to play? (Obviously it's not as easy as 1-1-1-1, so that's not my question.)
So I'm curious:
Has anybody house-rules movement back to 1-2-1-2?
How did you handle things like area effects and movement triggered by powers?
Did you find the house-ruling easy to do?
Do you find the house-ruling easy to play? (Obviously it's not as easy as 1-1-1-1, so that's not my question.)