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How Can A Party With So Many People Have So Many Needs! (Build Advice to Fill Said Needs)
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<blockquote data-quote="Aeradom" data-source="post: 6795502" data-attributes="member: 6810098"><p>To begin, I'm a newb here. And not just with 5th edition, but I've been out of the D&D game for a LONG time, like since before 4.0 came out. That being said, a lot of the basics I do still remember it's just I could use some help here. So a friend of mine said he was running a 5e game and invited me in. The game was a lot of fun incidentally, though I learned something pretty quickly. This party was one that liked to run in, hit stuff, and figure stuff out later. Well, that's a bit harsh I suppose, though from hearing of their past adventures, it's not too far off. Any who, with my assistance, we managed to resolve the first problem without blood shed by working out a trade deal with some giants for a valuable resource that was on their mountain. Afterwards we got to the actual fight and midway through I quickly realized how short on everything (except DPS) that the party was. Let me go ahead and break down the party: </p><p></p><p>1 Cleric who healed most of it (But will be leaving for college in two weeks) </p><p>1 Ranger DPS </p><p>1 Barbarian who splits Tanking/DPS duties </p><p>1 Monk DPS</p><p>1 Druid (Who wasn't around for most of the fight becuase she was sick) </p><p>1 Dual Wielding Fighter DPS</p><p>1 Paladin Tank/Off-Heal (That Was Me, I had to heal more than actual fight or tank though... the +4 to savings roll and the disadvantage to attack roll came in HANDY)</p><p>1 DPS NPC (Who was just there becuase the DM decided to through a CR 16 fight at the level 7 group). </p><p></p><p>So, after the fighting was done, I was met with quite some dismay that there were no dedicated spellcasters (the druid when comes back was more healing or going in for melee... though we're trying to get her to do more spellcasting though). Needless to say, I asked my DM if I could reroll to a Wizard or a Sorcerer (not considering Warlock as from the looks, there a melee mage and we have enough melee in the party) to be able to balance out the party. It's also important to note that the highest charisma is 14 and no one has any speech skills. Like I said, it's a party likes to kill stuff, and then ask questions. </p><p></p><p>Now to where I'm hoping the community can help: I'm looking for the most optimal way to use either a Sorcerer or Wizard to fill these three roles: Diviner, Face, Ranged DPS (Though, we may have enough melee DPS that this isn't as necessary but hey... I like to kill <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> too!) and possibly healer (though I'm told the Druid will be doing more of that next game when she's there for all of it). So yeah, that's what I need so, any suggestions? Where I'm at now is considering a Sorcerer with the Favored Soul background to grab the Knowledge Domain to fit the Diviner, Face and Ranged DPS qualifications and then pick up a wand for healing when it's needed. But like I said, I'm a newb, so I thought it best to get some ideas from others with more experience with the system.</p><p></p><p>Edit: DM also suggested Wizard Envoker, but I haven't looked at it though. The only reason I hesitate, is because I already want Charisma to be high for the Face role, so Sorcerer seems the more natural class for that.</p></blockquote><p></p>
[QUOTE="Aeradom, post: 6795502, member: 6810098"] To begin, I'm a newb here. And not just with 5th edition, but I've been out of the D&D game for a LONG time, like since before 4.0 came out. That being said, a lot of the basics I do still remember it's just I could use some help here. So a friend of mine said he was running a 5e game and invited me in. The game was a lot of fun incidentally, though I learned something pretty quickly. This party was one that liked to run in, hit stuff, and figure stuff out later. Well, that's a bit harsh I suppose, though from hearing of their past adventures, it's not too far off. Any who, with my assistance, we managed to resolve the first problem without blood shed by working out a trade deal with some giants for a valuable resource that was on their mountain. Afterwards we got to the actual fight and midway through I quickly realized how short on everything (except DPS) that the party was. Let me go ahead and break down the party: 1 Cleric who healed most of it (But will be leaving for college in two weeks) 1 Ranger DPS 1 Barbarian who splits Tanking/DPS duties 1 Monk DPS 1 Druid (Who wasn't around for most of the fight becuase she was sick) 1 Dual Wielding Fighter DPS 1 Paladin Tank/Off-Heal (That Was Me, I had to heal more than actual fight or tank though... the +4 to savings roll and the disadvantage to attack roll came in HANDY) 1 DPS NPC (Who was just there becuase the DM decided to through a CR 16 fight at the level 7 group). So, after the fighting was done, I was met with quite some dismay that there were no dedicated spellcasters (the druid when comes back was more healing or going in for melee... though we're trying to get her to do more spellcasting though). Needless to say, I asked my DM if I could reroll to a Wizard or a Sorcerer (not considering Warlock as from the looks, there a melee mage and we have enough melee in the party) to be able to balance out the party. It's also important to note that the highest charisma is 14 and no one has any speech skills. Like I said, it's a party likes to kill stuff, and then ask questions. Now to where I'm hoping the community can help: I'm looking for the most optimal way to use either a Sorcerer or Wizard to fill these three roles: Diviner, Face, Ranged DPS (Though, we may have enough melee DPS that this isn't as necessary but hey... I like to kill :):):):) too!) and possibly healer (though I'm told the Druid will be doing more of that next game when she's there for all of it). So yeah, that's what I need so, any suggestions? Where I'm at now is considering a Sorcerer with the Favored Soul background to grab the Knowledge Domain to fit the Diviner, Face and Ranged DPS qualifications and then pick up a wand for healing when it's needed. But like I said, I'm a newb, so I thought it best to get some ideas from others with more experience with the system. Edit: DM also suggested Wizard Envoker, but I haven't looked at it though. The only reason I hesitate, is because I already want Charisma to be high for the Face role, so Sorcerer seems the more natural class for that. [/QUOTE]
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How Can A Party With So Many People Have So Many Needs! (Build Advice to Fill Said Needs)
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