That's all it takes, really. And honestly, if you can't describe current D&D combat enough to make the violence uncomfortable, rules changes will just turn it into a Monty Python & the Holy Grail comedy of blood squirting all over, instead of the effect you're hoping for.Meloncov said:Seems easy enough. Just make really graphic descriptions during combat.
An excellent point.dog45 said:I think if you go for a super bloody game, the players will get jaded. "oh look, blood is jutting from where he lost his arm and his eyeball is hanging from a thread. [pause] I go check the door for traps."
Emirikol said:How can I make my game as bloody as Apocalypto? Can it be done with D&D or would that be distasteful?