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The Society of 3.5 Revisionists
How can we balance Level 1 - 40?
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5081309" data-attributes="member: 87403"><p>How can we balance level 1 to 40?</p><p></p><p>Here are some ideas I have. A lot of them revolve around level "tiers" at 1st, 11th, 21st, and 31st. Let's brainstorm and refine anything that might make this workable.</p><p></p><p>- one additional attack per tier, regardless of BAB (to limit # of attack rolls)</p><p>- having haste, TWF, Flurry of Blows, or other extra attacks integrated into "primary" attack rolls and damage (to limit # of attack rolls)</p><p>- static 1/2 per level bonus on many things: base saves, initiative, "stat" checks, maybe damage, maybe skills</p><p>- magic item or spell bonuses capped at +2 per tier, and therefore reach a max possible bonus of +8 in the 31st to 40th level tier. This would include things like: weapon or armor +, stat enhancement +, AC buff + (like natural armor or deflection), </p><p>- inherent bonuses capped at +1 per tier, and therefore reach a max possible bonus of +4 in the 31st to 40th level tier (no more +5 books)</p><p>- maybe level reqs for items, and using an item too powerful simply lowers its effective bonus to that of whatever tier you do qualify for (ex: so a +7 sword functions as only a +4 to a 15th level character, and then as a +6 upon hitting 21st level)</p><p>- caster level reqs for item creation should be retooled to reflect tiers. Similar to some 4th Ed conventions, level 1 to 5 is the base caster level amount and add another +5 for each higher enhancement. So, something like...</p><p>ENHANCEMENT____CASTER LEVEL REQ</p><p>+1........................1</p><p>+2........................6</p><p>+3........................11</p><p>+4........................16</p><p>+5........................21</p><p>+6........................26</p><p>+7........................31</p><p>+8........................36</p><p> </p><p>- item costs retooled so there is no x10 multiplier for going into epic pluses. I'd lean against something like some flat "X Level item" costs like 4th Ed and rework the existing wealth to fit the current 3.5 schema. As we're squaring very high enhancement items, the costs become quite high anyways. </p><p></p><p>- retool caster level caps for spells up to 40th level caster level. This could be done in 5pt increments, or perhaps even something more "blanket" like (but this is debatable)...</p><p>SPELL LEVEL________CASTER LEVEL CAP</p><p>0, 1, 2......................10</p><p>3, 4, 5......................20</p><p>6, 7, 8......................30</p><p>9, (10?, 11?)..............40</p><p>- feats and maybe PrCs having reqs more based around tiers and less so on BAB, caster level or spells, skill ranks (especially epic), or big feat chains</p><p>- DR that is /epic magic now demands only a +5 weapon (not +6)</p><p></p><p>That's all I can think of for now. Please, let's append to this as we come up with ideas.</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5081309, member: 87403"] How can we balance level 1 to 40? Here are some ideas I have. A lot of them revolve around level "tiers" at 1st, 11th, 21st, and 31st. Let's brainstorm and refine anything that might make this workable. - one additional attack per tier, regardless of BAB (to limit # of attack rolls) - having haste, TWF, Flurry of Blows, or other extra attacks integrated into "primary" attack rolls and damage (to limit # of attack rolls) - static 1/2 per level bonus on many things: base saves, initiative, "stat" checks, maybe damage, maybe skills - magic item or spell bonuses capped at +2 per tier, and therefore reach a max possible bonus of +8 in the 31st to 40th level tier. This would include things like: weapon or armor +, stat enhancement +, AC buff + (like natural armor or deflection), - inherent bonuses capped at +1 per tier, and therefore reach a max possible bonus of +4 in the 31st to 40th level tier (no more +5 books) - maybe level reqs for items, and using an item too powerful simply lowers its effective bonus to that of whatever tier you do qualify for (ex: so a +7 sword functions as only a +4 to a 15th level character, and then as a +6 upon hitting 21st level) - caster level reqs for item creation should be retooled to reflect tiers. Similar to some 4th Ed conventions, level 1 to 5 is the base caster level amount and add another +5 for each higher enhancement. So, something like... ENHANCEMENT____CASTER LEVEL REQ +1........................1 +2........................6 +3........................11 +4........................16 +5........................21 +6........................26 +7........................31 +8........................36 - item costs retooled so there is no x10 multiplier for going into epic pluses. I'd lean against something like some flat "X Level item" costs like 4th Ed and rework the existing wealth to fit the current 3.5 schema. As we're squaring very high enhancement items, the costs become quite high anyways. - retool caster level caps for spells up to 40th level caster level. This could be done in 5pt increments, or perhaps even something more "blanket" like (but this is debatable)... SPELL LEVEL________CASTER LEVEL CAP 0, 1, 2......................10 3, 4, 5......................20 6, 7, 8......................30 9, (10?, 11?)..............40 - feats and maybe PrCs having reqs more based around tiers and less so on BAB, caster level or spells, skill ranks (especially epic), or big feat chains - DR that is /epic magic now demands only a +5 weapon (not +6) That's all I can think of for now. Please, let's append to this as we come up with ideas. [/QUOTE]
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How can we balance Level 1 - 40?
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