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The Society of 3.5 Revisionists
How can we balance Level 1 - 40?
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5087981" data-attributes="member: 87403"><p>Others have told me that too- start with 4E and change what you want. Because deciding on all these variants is hindering me getting my campaign started, I think I will begin with 4E and then at some point later switch over into the full homebrew, 3.5 & 4th Ed, mixed design.</p><p></p><p>I'm currently deciding what to do with BAB. I agree with Kerrick that allowing full 1/1 BAB into epic (past 20th level) creates problems. I'd said before in another post somewhere that I liked the idea of 1/2 BAB for full spellcasters, 3/4 for everyone else, and no full 1/1 BAB. Since I want to use 3.5, I'm trying to come up with options to give previously full BAB classes (core or prestige) to compensate for their reduced BAB. So, here are some ideas so far. This is per point of lost BAB:</p><p>- 1 feat of any type</p><p>- 1 variant (maybe without the "given up" part)</p><p>- 2 (3?) levels of martial "spell" advancement (maneuvers & stances)</p><p>- 1 level of (regular) spell advancement</p><p>- two different +1 stat boosts</p><p>- "save" feat</p><p>- "tactical" feat</p><p>- "combat focus" feat</p><p>- Toughness feat (as per 4E Toughness of +5hp/tier), stacks</p><p>- +5ft speed as per Dash feat, stacks</p><p>- 1 Level Adjustment removed</p><p>- more self healing healing surges, wholeness of body, etc</p><p>- additional "per use" charges as per feats (Extra Turning, Extra Music, Extra Smiting, etc)</p><p>- +1 Aura and additional Minor or Major Aura (as per Marshal class)</p><p></p><p>I'm just going to list the auras.</p><p></p><p>MINOR AURAS:</p><p>- + atk to confirm criticals</p><p>- + to disarm, trip, bull rush, sunder</p><p>- + fort save</p><p>- + beat Spell Resistance</p><p>- + will save</p><p>- + AC vs AoO</p><p>- + Cha checks & skills</p><p>- + Con checks & skills</p><p>- + Dex checks & skills</p><p>- + Int checks & skills</p><p>- + Str checks & skills</p><p>- + Wis checks & skills</p><p>- + dam when charging</p><p>- + Reflex save</p><p></p><p>MAJOR AURAS:</p><p>- DR +/-</p><p>- + dam</p><p>- + melee atks</p><p>- + AC</p><p>- +x5 added to speed</p><p>- + all saves </p><p>- + ranged atks</p><p></p><p>Clearly, some of those minor auras blow. So I'll combine a few into better ones and just remove the minor/major naming conventions. So here we have just plan old "Auras". One active at a time.</p><p></p><p>AURAS: (allies within 60ft)</p><p>- DR +/-</p><p>- + melee atks & dam</p><p>- + AC</p><p>- +x5 added to speed and + to disarm, trip, bull rush, sunder</p><p>- + all saves </p><p>- + ranged atks & dam</p><p>- + all checks & skills</p><p>- + caster level (too mage-ish?)</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5087981, member: 87403"] Others have told me that too- start with 4E and change what you want. Because deciding on all these variants is hindering me getting my campaign started, I think I will begin with 4E and then at some point later switch over into the full homebrew, 3.5 & 4th Ed, mixed design. I'm currently deciding what to do with BAB. I agree with Kerrick that allowing full 1/1 BAB into epic (past 20th level) creates problems. I'd said before in another post somewhere that I liked the idea of 1/2 BAB for full spellcasters, 3/4 for everyone else, and no full 1/1 BAB. Since I want to use 3.5, I'm trying to come up with options to give previously full BAB classes (core or prestige) to compensate for their reduced BAB. So, here are some ideas so far. This is per point of lost BAB: - 1 feat of any type - 1 variant (maybe without the "given up" part) - 2 (3?) levels of martial "spell" advancement (maneuvers & stances) - 1 level of (regular) spell advancement - two different +1 stat boosts - "save" feat - "tactical" feat - "combat focus" feat - Toughness feat (as per 4E Toughness of +5hp/tier), stacks - +5ft speed as per Dash feat, stacks - 1 Level Adjustment removed - more self healing healing surges, wholeness of body, etc - additional "per use" charges as per feats (Extra Turning, Extra Music, Extra Smiting, etc) - +1 Aura and additional Minor or Major Aura (as per Marshal class) I'm just going to list the auras. MINOR AURAS: - + atk to confirm criticals - + to disarm, trip, bull rush, sunder - + fort save - + beat Spell Resistance - + will save - + AC vs AoO - + Cha checks & skills - + Con checks & skills - + Dex checks & skills - + Int checks & skills - + Str checks & skills - + Wis checks & skills - + dam when charging - + Reflex save MAJOR AURAS: - DR +/- - + dam - + melee atks - + AC - +x5 added to speed - + all saves - + ranged atks Clearly, some of those minor auras blow. So I'll combine a few into better ones and just remove the minor/major naming conventions. So here we have just plan old "Auras". One active at a time. AURAS: (allies within 60ft) - DR +/- - + melee atks & dam - + AC - +x5 added to speed and + to disarm, trip, bull rush, sunder - + all saves - + ranged atks & dam - + all checks & skills - + caster level (too mage-ish?) [/QUOTE]
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How can we balance Level 1 - 40?
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