I was wondering. . .
How faithful to the game experience do you, the reader of a story hour, prefer the story hour to be?
Do you want simply a plain transcript of a given adventure, enjoying the session vicariously?
Do you like a well written story, but still want the game mechanics to be somewhat obvious?
Do you care less about the game than you do enjoying a well written story in the genres that most of us enjoy?
Does a story hour even need to have a game behind it? Should story hour be seen as a kind of writer's workshop for all the budding fantasy writers on the boards?
What I would be interested in is preferences, knowing that in matters of taste there can be no dispute. I don't think any of these options are right or wrong, but it would be interesting to see the overall attitudes of the story hour audience.
Comments, anyone?
How faithful to the game experience do you, the reader of a story hour, prefer the story hour to be?
Do you want simply a plain transcript of a given adventure, enjoying the session vicariously?
Do you like a well written story, but still want the game mechanics to be somewhat obvious?
Do you care less about the game than you do enjoying a well written story in the genres that most of us enjoy?
Does a story hour even need to have a game behind it? Should story hour be seen as a kind of writer's workshop for all the budding fantasy writers on the boards?
What I would be interested in is preferences, knowing that in matters of taste there can be no dispute. I don't think any of these options are right or wrong, but it would be interesting to see the overall attitudes of the story hour audience.
Comments, anyone?