MonsterEnvy
Legend
Though there are still nasty little cursed items. Like the Spear of Backbiting for example. A +3 spear that when you attack with it suddenly flips around and stabs you in the back.
What is the reason that the item was created with a curse?
For the belt, it could be argued that the creature intended a gender swap, and the fact that it takes the form of an irremovable belt is the curse. Or alternately the entire item is a curse intended for a specific recipient.
There's a real consequence to the distinction: "cursed" items need remove curse or similar magic to get rid of. This has traditionally been the case with the girdle. You can't just take it off.Unless the item actually ascribes a mechanical penalty, I wouldn't actually call it a "cursed" item.
This is a good point. At the very least, for a character contemplating putting on a girdle intentionally, I'd say they're definitely entitled to an Arcana check to learn that either "people have been known to turn curses to their benefit" or "it's dangerous to mess with a curse: even if you think you'd like the results, you probably won't". It should never be a complete toss-up whether the item is going to screw them over or not.I think it's perfectly fine to portray a Girdle of Opposite Gender (as Pathfinder calls it) as simply a "magical item" and let players make some lore checks to determine if people have generally had a positive experience or a negative experience.
I don't think it's necessarily a matter of intelligence. You can write the more perverse version of the girdle as a purely mechanical effect: "This belt changes its wearer's biological sex to maximally mismatch their gender identity." Yeah, I'll admit a perverse bag of devouring probably requires intelligence and malice to determine what it's going to leave undevoured, but since the bag is, y'know, actually a creature, that's hardly out of the question.If an item is intelligent or an artifact, I might be more inclined to grant it an innate malevolence that causes it to be more perverse and to take the intent of the user into account. But for your "average" cursed item, I'd say it's purely a mechanical effect that does what it says on the tin, no more and no less.