Crazy Jerome
First Post
I also find it better for RP than 3.X because there isn't the "Get a bigger hammer" syndrome. The answer to situations is think them through and solve them in character and in the world - not track down which spell in your spellbook was designed for this circumstance.
Yep, this is also one of the reasons why people often confuse simulation mechanics with roleplaying. It isn't roleplaying to have your wizard pull out the right spell, possibly twisting it a bit, to get the result you want. It is gamist behavior in a simulation. Nothing wrong with it, and it can be great strategic fun, but it ... is ... not ... roleplaying.
It's very hard to make a case for where 4e could be improved into a system that's more fun when any criticism is turned aside and assumed to be praise for 3e (despite my explicit exhortations to the contrary).
That may be, but it is impossible to talk about improving 4E with criticims until one gets that effects-based mechanics are not the same as simulation-based mechanics. And furthermore, that the "dissociated" canard is an effort to confuse this fact with semantics (and poorly chosen ones, at that). As long as you use "dissociated" in your criticism, you discredit your own arguments.