How Did D&D Become a Best-Seller?

Dungeons & Dragons is back in the news again thanks to Xanathar's Guide to Everything ranked on several best-seller lists. This isn't a first for D&D -- several D&D books were best-sellers when they launched -- but it is remarkable for an edition that's now several years old.

Dungeons & Dragons is back in the news again thanks to Xanathar's Guide to Everything ranked on several best-seller lists. This isn't a first for D&D -- several D&D books were best-sellers when they launched -- but it is remarkable for an edition that's now several years old.

[h=3]This Sounds Familiar...[/h]D&D is no stranger to best-seller lists. ICv2 reported back in 2014 on the success of the Fifth Edition Player's Handbook:

It’s a screenshot worth framing and hanging, at least if you work for Wizards of the Coast. For the second day in a row, the Dungeons & Dragons Player’s Handbook is topping not only Amazon’s Science Fiction & Fantasy category, but is #1 overall in book sales, beating out such other essential back-to-school fare as The Diagnostic and Statistical Manual Disorders, 5th Edition, and To Kill a Mockingbird.


One year later, Morrus reported that two of the three core rule books for Fifth Edition were still on the New York Times' best-sellers list for Games and Activities:

It's been year since D&D 5th Edition hit our store shelves (if we're counting the Starter Set); or since August 2014 since the Player's Handbook released. The D&D 5th Edition Monster Manual is hanging in at #7 on the "Games & Activities" bestsellers list at the New York Times, while the Player's Handbook is #3.


A check today shows both books are STILL on the list two years later, with each slipping by just one rank. Which brings us to Xanathar's Guide to Everything.
[h=3]The Eye Sees All[/h]The wily beholder decided to outshine its predecessors by reaching #1 on Publisher's Weekly's hardcover non-fiction list and the #1 on the Wall Street Journal's non-fiction list. Xanathar's Guide is also #12 on USA Today's best-selling books and #12 on Amazon's Top 20 Most Sold Non-Fiction Books.

This is remarkable for a number of reasons, not the least of which being that Xanathar's Guide won these accolades late in D&D's publishing cycle. Xanathar's rankings seem indicative of the game's overall success, but there are other factors to consider as well. Scott Thorne at ICv2 posits what's different about Xanathar's Guide that's making it so successful. It has a lot to do with why the Player's Handbook hit best-selling lists but the Dungeon Master's Guide didn't -- player content:

While WotC has released a number of Dungeons & Dragons hardbacks over the last few years since the release of D&D 5th Edition, this is only the third one that offers much material for the player...for every DM, there are somewhere in the neighborhood of two to eight players, meaning a market two to eight times as large for player-focused materials as there is for DM-focused ones. WotC has a huge untapped market out there for D&D player-targeted books and Xanathar’s Guide is the first "official" (yes, there are a lot of third party materials targeted at players but I have found that both D&D and Pathfinder players usually prefer to purchase and use the "official" materials released by the respective companies) player-oriented book released by WotC in almost two years.


The pent-up demand for the Xanathar's is evident in Amazon's designation of the book as Most Anticipated, which means that there were more pre-orders for Xanathar's than any other book released that week on the Most Sold Nonfiction Chart.

The other factor is deep discounts, with the book selling as much as 50 percent off the Manufacturer's Suggested Retail Price (MSRP) in some cases.
[h=3]What's a Best-Seller Anyway?[/h]To understand the success of D&D in the larger marketplace, it's important to put these numbers in context.

The Wall Street Journal's list reflects nationwide sales of hardcover books during the week ended last Saturday (note the number of bookstores listed that are now out of business):

...at more than 2,500 B. Dalton, Barnes & Noble, Bookland, Books-a-Million, Books & Co., Bookstar, Bookstop, Borders, Brentano's, Coles, Coopersmith, Crown, Doubleday, Scribners, Super Crown and Waldenbooks stores, as well as sales from online retailers barnesandnoble.com and Amazon.com.

Amazon's Most Sold list includes:

...copies sold and pre-ordered through Amazon.com, Audible.com, Amazon Books stores, and books read through the their digital subscription program -- determined by a percentage read of a free reading sample.

Publisher's Weekly list uses NPD BookScan. USA TODAY's Best-Selling Books list:

...ranks the 150 top-selling titles each week based on an analysis of sales from U.S. booksellers. Contributors represent a variety of outlets: bookstore chains, independent bookstores, mass merchandisers and online retailers.

Given that D&D is a book-driven medium, it's understandable that it will do better than video game books in best-selling lists dedicated to games. But Xanathar's ranking in non-fiction is a significant achievement, outpacing advice books, cookbooks, and a biography of Elon Musk. It's also the fastest-selling D&D book in the game's history, indicative of a turning point in the popularity of the game itself.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Queer Venger

Dungeon Master is my Daddy
Congrats, yet again, to the D&D design team!!! 5e is the best edition of D&D Ive played, (and Ive played since 1e) they deserve their laurels and accolades. Xanathar's is the best book yet and I cannot wait for what is to come...

To 2018 and bravo to 'The Greatest Role Playing Game'!!
 

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Shasarak

Banned
Banned
It's interesting to see Borders and B Dalton Booksellers on that list, since neither of those chains exist anymore.

You dont need to check your facts for fake news now. I remember Bob Salvatore commenting that his books were taken off the best sellers list because they were tired of them always being there.
 


Jacob Lewis

Ye Olde GM
What do you play these days, Jacob?

I am heavily invested in the Star Wars RPG from Fantasy Flight Games, possibly looking at the new Gensys system derived from that, and a variety of board and card games which allow for more casual experiences with my wife and friends. The Pathfinder Adventure Card Game is one of our constant favorites and easy to get friends involved, but I am looking forward to starting an Imperial Assault campaign. I've recently completed my Edge of the Empire collection. We just moved, so looking to find a new group for a regular campaign using that system sometime next year.
 

It's frustrating and yet somewhat vindicating to see some concrete evidence that, yes, there is a market for more and better player content in 5e, which has most been ignored in this edition.

I understand why WotC steered the ship this way in the aftermath of 4e, but this has been my greatest frustration with regards to this edition: they have an excellent product (the 5e framework) which, IMHO, has been poorly supported even all the way back to within the Player's Handbook.

TL;DR: "There's a huge demand for more player-oriented content in D&D." No kidding! You bloody think so?
 

TerraDave

5ever, or until 2024
Yes, D&D has sold best--now and the early 80's--when they limited the splat. Even with 3.0 they did not do player oriented hard backs until 3.5, which did not sell as well.

They seem to have learned that lesson.

As for this book, thats the beauty of all that pent up demand. And it may mean that they can sustain strong sales for seven products--the three core, starter set, volo's, this one, and the DM screen, forget not the DM screen--for years to come.
 

Von Ether

Legend
It's frustrating and yet somewhat vindicating to see some concrete evidence that, yes, there is a market for more and better player content in 5e, which has most been ignored in this edition.

I understand why WotC steered the ship this way in the aftermath of 4e, but this has been my greatest frustration with regards to this edition: they have an excellent product (the 5e framework) which, IMHO, has been poorly supported even all the way back to within the Player's Handbook.

TL;DR: "There's a huge demand for more player-oriented content in D&D." No kidding! You bloody think so?

The DMGuild has a whole section for Character Options and the Guild Adepts, DMGuild writers that have WotC's blessing just put out Xanathar's Lost Notes to Everything Else which offers 25 more subclasses, 5 backgrounds and 1 new race -- along with some DM stuff.

WotC allowed for the DMGuild so people could get more content and when there was too much background static to pick through the good ones, they made an effort to highlight creators that seem to be on the same wavelength as WotC.

So there is a good chunk of player-facing content out there and there's even a shortcut to find the stuff that WotC blesses.
 

AmerginLiath

Adventurer
It’s a screenshot worth framing and hanging, at least if you work for Wizards of the Coast. For the second day in a row, the Dungeons & Dragons Player’s Handbook is topping not only Amazon’s Science Fiction & Fantasy category, but is #1 overall in book sales, beating out such other essential back-to-school fare as The Diagnostic and Statistical Manual Disorders, 5th Edition, and To Kill a Mockingbird.

I feel as if we somehow all missed a goldmine of D&D 5e vs DSM 5e jokes back in 2014...
 

The DMGuild has a whole section for Character Options and the Guild Adepts, DMGuild writers that have WotC's blessing just put out Xanathar's Lost Notes to Everything Else which offers 25 more subclasses, 5 backgrounds and 1 new race -- along with some DM stuff.

WotC allowed for the DMGuild so people could get more content and when there was too much background static to pick through the good ones, they made an effort to highlight creators that seem to be on the same wavelength as WotC.

So there is a good chunk of player-facing content out there and there's even a shortcut to find the stuff that WotC blesses.
TBH I'm a big fan of DM's Guild. I'm just missing the days of official support and integration; it's still a bit of a Wild West for quality on the DM's Guild.
 

aramis erak

Legend
Non fiction contains factual material. Fiction contains beholders.

good luck convincing librarians to use that.

D&D is "793.73 – Dungeons & Dragons" in the Dewey & melvil and several other related systems... in "Indoor Amusements"... along with all other RPGs, minis wargames, and family games. And books about the same. And Hoyle's Rules of Games.
 

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