On Puget Sound
First Post
hmm, I was hoping to actually read about how peoples' lair assaults went. Maybe that will happen in a less angry thread.
The Kraken is an epic-level monster. I suppose the idea is that the Barron got it's help, but doesn't have it persuaded to really commit to the fight. Thus, it idly bats at the ship with a few tentacles (at 8th level, modeled as nasty individual monsters), and snacks on anyone who falls into the water (auto-killing them, which is a damned clumsy mechanic).Out of curiosity, is there a narrative imperative for why falling in the water = dead?
Back to LA2, the water=death thing wasn't very 4e in feel, even for the Lair Assault concept.
It also made pixies about as crazy in the 2nd fight as in the first.
Flight is just a huge advantage, even with that altitude limit.
As for blindsight, I'm not sure where you got the idea that the tentacles needed to make Perception checks to detect creatures or discern friend from foe. I've got the rules open and they only state that the creature sees clearly within the listed range, regardless of invisibility or concealment.
Thus, it idly bats at the ship with a few tentacles (at 8th level, modeled as nasty individual monsters), and snacks on anyone who falls into the water (auto-killing them, which is a damned clumsy mechanic).
Back to LA2, the water=death thing wasn't very 4e in feel, even for the Lair Assault concept. It also made pixies about as crazy in the 2nd fight as in the first. Flight is just a huge advantage, even with that altitude limit.
Giving the tentacles Blindsight is lame. The tentacles themselves get the ability to individually "see" in a fashion. It avoids the problem of the Kraken seeing the foes through the blocking terrain of the ship.
No different than the concept of making the tentacles individual creatures. Someone stunning a single tentacle does not stun the Kraken and the rest of the tentacles, hence, the monster rules are lame here.
I suspect that most DMs just play the tentacles as omniscient and know friend from foe regardless of circumstances without a single perception check rolled, although the tentacles themselves should not be intelligent.
Anyway, it's a bit of a moot point since I won't be playing this encounter a second time. It's just not interesting enough.
The entire Lair Assault concept seems to be one designed for people who like to play the same computer game over and over again until they get the highest score they can or some such, as opposed to people who play a computer game once and then want to move on to the next computer game.
What problem? The mechanics only serve to simulate a plausible adventure scenario, nothing more.
The advantages to playing for all of the points are the same we get from any sort of review. It gives us the opportunity to explore new options and notice things we overlooked the last time.
I've run too many encounters over the years in which players completely ignored the resources provided by the encounter.
...
After that, it's all a matter of showing just how good you are... even when you're up against a whiny, entitled DM.
In general I find a lot of the complaints against Lair Assault to be rather "unusual".
My group playtested some of the Lair Assaults, and we provided input on what worked, and didn't work for us in the scenarios. Many other groups were doing the same thing.
From playtesting these, I found that I don't enjoy playing within the premise of Lair Assault. They are designed to be brutal to the characters, and they say it right on the advertisement. They are designed so that you can try them until you beat them. It's no mystery, it's the advertisement. There is no bait and switch here.
I can understand the purpose of Lair Assault, challenging the characters to the point of breaking, but it's not my preferred way of playing. I don't like it. I don't participate in Lair Assault because I know its premise is not my preference so I'm not going to enjoy it.
I don't like dance movies. They don't cater to my preferences. If I see that a movie is a dance movie, I'm going to skip it. If I purposely go to a dance movie, how is it a surprise that I'm not going to like it? It would be rather silly for me to go to a dance movie, and then complain that it was a dance movie.
That seems to be a lot of what I see in these threads. Complaints about Lair Assault because they are unfair. No, duh. It says it right on the box, it's a dance movie. A good way to deal with things that you don't enjoy being a part of is to avoid being a part of them.
Lair Assault is not for me and, from what I see, it seems that it's also not for some others. How about we just don't play in Lair Assault if we already know that it's not to our liking. I think it would be more productive than continuing to participate in Lair Assault and complaining about it. I don't enjoy it, but it doesn't mean that I should be a constant nag about it.
Why don't we let those that enjoy that type of play simply enjoy it?