Particle_Man said:
Lets say I have a Hexblade with Aura of Unluck, and the spell Entropic Warding. Assume some item gives him the blur ability. If all three are active on him at the same time, then what is the miss chance for ranged attacks? For meelee attacks?
Miss chances never stack (that is, accumulate). They either overlap or act independently.
So for a melee attack, there are two 20% miss chances. One that the aura of unluck causes misfortune, and one that the blurriness causes the attacker to miss. Roll both of these separately.
Against a ranged attack, there are three 20% miss chances. There could be misfortune, the entropic shield could deflect the shot, and the target might be too blurry.
Doing this is NOT the same as having a 40% or 60% miss chance.
In some cases, multiple miss chances clearly do not apply. The rules state that multiple incidents of concealment do not operate independently (that doesn't apply here, since only blur actually offers concealment).
Also, non-concealment visual effects (such as displacement) should not stack with actual total concealment (from, say, the attacker being blind). This isn't spelled out anywhere that I know of, but common sense should apply.
Where common sense starts to struggle is blink, since the miss chance is partly physical and partly visual. But, you didn't ask about that.
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gnfnrf