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How do the druid and the cleric compare?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7078918" data-attributes="member: 6784845"><p>I think this edition has done a good job with the cleric and druid creating casters that are similar, but different enough to have their own feel, Unlike the wizard and sorcerer on the arcane side of things. Both cleric and druid have things they can do outside of their spellcasting (channel divinity and wildshaping) and are quite versatile in what they can accomplish.</p><p></p><p>Cleric starts with a solid kit of support magic, with bits of strong offensive spells. Their playstyle will heavily depend on their choice of domain which will add a subtheme to their skillset. Some of the domains can turn a cleric into an offensive, combat oriented monster while others focus on bringing a bit of exploration and social powers into the mix. Overall I think the cleric is better than the druid in pure combat. With a cleric in the party it is very hard to actually die. But they lack utility to affect the other pillars of the game without domain support and even with an exploration focused domain are still a bit behind. </p><p></p><p>Druids get a bit less support magic for a more well rounded starting spell list. They can do a bit of healing, buffing and damage. But the big areas here that the cleric is lacking are area control spells and summoning. Spells like entangle or wall of stone can drastically change up how a combat plays out. Ensuring that groups of enemies are bogged down and can't do much to the party is often more efficient spell slot wise than trying to kill them with multiple blast effects. Summoning is also crazy powerful. Each creature you conjure deals damage, but also tanks damage and applies tactical pressure to the enemy. Conjure spells are some of the most powerful spells in 5e and the druid is the best at them. Downsides of the druid are that it lacks a consistent way to survive in melee and often it's offensive spells require more careful planning to get the full effect.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7078918, member: 6784845"] I think this edition has done a good job with the cleric and druid creating casters that are similar, but different enough to have their own feel, Unlike the wizard and sorcerer on the arcane side of things. Both cleric and druid have things they can do outside of their spellcasting (channel divinity and wildshaping) and are quite versatile in what they can accomplish. Cleric starts with a solid kit of support magic, with bits of strong offensive spells. Their playstyle will heavily depend on their choice of domain which will add a subtheme to their skillset. Some of the domains can turn a cleric into an offensive, combat oriented monster while others focus on bringing a bit of exploration and social powers into the mix. Overall I think the cleric is better than the druid in pure combat. With a cleric in the party it is very hard to actually die. But they lack utility to affect the other pillars of the game without domain support and even with an exploration focused domain are still a bit behind. Druids get a bit less support magic for a more well rounded starting spell list. They can do a bit of healing, buffing and damage. But the big areas here that the cleric is lacking are area control spells and summoning. Spells like entangle or wall of stone can drastically change up how a combat plays out. Ensuring that groups of enemies are bogged down and can't do much to the party is often more efficient spell slot wise than trying to kill them with multiple blast effects. Summoning is also crazy powerful. Each creature you conjure deals damage, but also tanks damage and applies tactical pressure to the enemy. Conjure spells are some of the most powerful spells in 5e and the druid is the best at them. Downsides of the druid are that it lacks a consistent way to survive in melee and often it's offensive spells require more careful planning to get the full effect. [/QUOTE]
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How do the druid and the cleric compare?
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