argh! CR is not EL!
The biggest problem I can see is that you don't know how many PCs are in the party. Seven and twelve are very different numbers. Let's assume you have 9.
One of the issues with party size is what happens when one member is incapacitated, with a Hold Person, or killed, or whatever. If your party has two or three PCs, then you're always dangerously close to a TPK. This is not the case with three times as many; feel free to be a little deadly.
If you're trying to do this in one sitting, then go with three fights, tops. The action will run way too slowly with so many people, unless they're all expert players (and the blasted spellcasters actually choose their spells [ongoing peeve in my party]). So maybe four fights.
You're going to have to be flexible, to see how the session runs, but I would start with a relatively easy EL 7. [note that I did *not* say CR!] Four ogres seems like a nice start.
If they handle that well, then throw a double-whammy, like an EL 6 something-or-other, and then a mind flayer walks in a few rounds into combat (mind flayer not part of EL6 calculation). This way they get the chance to soften up the bad guys before our friend shows up. Or, they squander their precious few rounds of easiness, and the mind flayer teaches them a lesson.
The largest party I've had to deal with had 6 members. The way to keep it challenging is to have several targets for the PCs to aim at, but don't have so many that it bogs the action down. Have fun!