While Thanee is mathematically correct, it can lead to TPK if you are not careful. At higher CR's it is assume the characters will have certain abilities or items. There are many things 4 lvl 8 characters can do, that 16 lvl 4 characters cannot.Thanee said:For tougher fights adjust accordingly. EL 6 is a difficult fight for the 4 PCs, so is EL 8 for the 8 PCs. That would be either four CR 4 opponents or two CR 6 opponents, or four CR 2 and two CR 4 opponents.
Bye
Thanee
I currently run a group of 8 players. What I do depends on the creatures involved, and their CR.
Since you are running lvl 4, if the encounter is supposed to be made up of CR 2-3 creatures, bumb the creatures up a bit. More HD, extra HP, tougher race,whatever. Lots and lots of little guys is boring, and still takes forever.
If the encounter is made up of CR 5-6, up the number of creatures, do not up the CR of the creatures involved.
Examples:
The module I am running had a group of Orcs for them to fight. I changed it to a group of Gnolls, with an Ogre on-hand.
The module called for Winter Wolf, I made it 2. And then had another 'show up' after a couple of rounds.
IMO anyway....