barsoomcore
Unattainable Ideal
I'm going to try a system I read about in OldDrewID's Story Hour, "The Medallions" (great SH, by the way) -- each of the players has two or three "chips" with their initials on them. Whenever they think somebody else does something really cool/great/funny/awe-inspiring, they give that person a chip. Bonus XP based on the number of chips you got at the end of the night.
I used to give out XP for in-character writing between game sessions, too, but that started to really favour the players with more time on their hands, which wasn't fair. But maybe if this system works well, it'll reward those players who contribute DURING the session, and then I could re-introduce the writing award, so as to reward shyer players who aren't as quick on their verbal feet, so to speak, but who still contribute something to the campaign. Players who neither do much during the game NOR contribute anything via writing -- well, maybe I don't want too many players like that in my campaign anyway...
Thoughts?
I used to give out XP for in-character writing between game sessions, too, but that started to really favour the players with more time on their hands, which wasn't fair. But maybe if this system works well, it'll reward those players who contribute DURING the session, and then I could re-introduce the writing award, so as to reward shyer players who aren't as quick on their verbal feet, so to speak, but who still contribute something to the campaign. Players who neither do much during the game NOR contribute anything via writing -- well, maybe I don't want too many players like that in my campaign anyway...
Thoughts?