Except when I tried to use it in a game, and the DM said "well, I don't think this particular noble has ever heard of you, or would be inclined to grant you an audience."
Sure, I read your post. I don't get how that isn't just an example of a GM ignoring the rules. Which is why, in my reply to
@hawkeyefan upthread, I expressed doubt about the utility of trying to introduce more rules.
There are other posters in this thread who seem to be saying, or at least strongly implying, that your GM
didn't ignore the rules, perhaps because the rule is in some sense unclear and so needs interpretation. I'm not really following their reasoning.
It goes beyond even that.
@pemerton is essentially saying that a noble from the Known World of Mystara who ends up on Toril should be put up by nobles who would automatically recognize him. Every noble in the multiverse knows this guy is a noble, and not some imposter claiming to be one.
I'm not saying anything about Mystara or Toril. I'm saying what the rule says. If you want to house rule it, that's your prerogative - I don't think the posters who have actually posted about their background features being shut down were told about, or asked to express their opinions on, any house rules.
If you're suggesting it's absurd to posit that, in a fantasy world, one noble would recognise the nobility of another, I disagree. The trope is well established - see eg LotR, versions of the Robin Hood story, etc.
Even a noble in an distant land isn't going to learn the heraldry of a minor noble.
I don't see what heraldry has to do with anything. Heraldry is not mentioned in the Position of Privilege feature.
In most d&d groups the players also want the fictional world to make sense.
<snip>
So. to answer your question above - everyone’s creativity would be stifled. In 5e player creativity isn’t expressed by world building, it’s expressed by reacting to the world that is built.
But how does it not make sense that one noble would recognise the nobility of another noble? That's a pretty common fantasy trope - see eg the meeting between Aragorn and Eomer in Book III of LotR.
I also don't see how
@James Gasik's creativity would have been stifled had his GM allowed his Position of Privilege to work as the rules text says it does. To me, that negation of the background feature, much like
@hawkeyefan's experience with Rustic Hospitality, seems to have been used to channel play towards something the GM preferred; it doesn't seem to have fostered or responded to player creativity.
With all due respect, I think reading distant lands as including across the entire multiverse is putting hyperbolic words in their mouth, at least without more direct context.
I don't have strong view on the D&D "multiverse". There are obvious tensions between character features that seem location-based (some background features, some Ranger features, religious character features, etc) and play that involves travelling through the multiverse. But we tend to assume that the CHA of a character operates equally well throughout the multiverse, that the same gods and spirits hear the prayers of the characters throughout the multiverse, etc; and in that context I don't see why noble bearing should be treated any differently.
I think generally what he is saying is true. Mostly you expect that if you say I swing my sword, I will do so in the manner described in the PHB combat section. My point is simply that the combat system isn't absolute: the GM has final say. That doesn't mean the GM just declaring your attack misses and the Balor decapitates you would be a good use of rule zero (as me and others were saying it is largely there so the GM can adapt the mechanics to player declarations, ensure the system doesn't produce results inconsistent with what is established in the specifics of play or that are wildly unbelievable and to help the game match the desired aesthetics of the group in question. Just because rule zero exists that doesn't mean combat rules are meaningless. I think one of the key elements of how people judge a GM is how they use rule zero.
Here's what I don't get: how is it "wildly unbelievable" that one noble would recognise the nobility of another? Or that some villagers would shelter a Folk Hero?
Why are we saying that, when it comes to combat, we allow the rules to decide - even though, given that Gandalf took days to defeat a Balrog in combat, we might think it "wildly unbelievable" that a PC fighter could attempt it - but when it comes to Rustic Hospitality and Position of Privilege we set those rules aside and allow the GM to just decide what should happen?
The only answer I've had is that "the setting needs to make sense" - but no one has explained why it makes more sense that a nobody fighter can kill a Balor than that one noble might recognise the nobility of another.
I strongly dislike railroading.
That's why I don't quite get why you're defending the GM's use of "rule zero" to shut down background abilities so as to railroad players into their preferred story.
Is it possible that the Toril noble would find the Mystara noble in their court, and dismiss them out of hand as an imposter of unknown name and house? Sure.
Is it possible that when the Mystara noble speaks, their bearing and poise clearly communicates something that the Toril noble recognizes... and that despite their concern, the Toril noble senses some form of kindred and decides to follow the practices of hospitality and treat this person as if they are the noble they claim? I would say sure.
So given that either of these things is possible, what does it say that a GM, when faced with this example, does not seek some way to make the ability work, but instead does whatever they can to shut it down?
It says that they love Mother May I and they want to drink it and bathe in it and rub it under their armpits!
Or in other words, this!
Maybe, but a minor noble(or someone claiming to be one) showing up so from far away is going to be highly suspect. Why would they believe the story and not think that it's someone posing as a noble to get free room and board, or perhaps even rob the place?
Whereas I read this, and all I see is a GM inventing new fiction to justify shutting down the players' ability and railroad them through their preconceived story. This is not showing how GM's can avoid Mother may I - it's advocating for it!