So I've taken the group from my brother and am DMing it for as long as he needs a break from DMing. This is fine and all and told him to roll up a character.
12,14,14,16,16,18. A strong character but he chooses a wizard so he only gets a better dex/con than most wizards. He chose to be a sunelf so his Int is 20 making his saves very high. Choosing a necromancer route, all he can do for right now is remove at max seven strength from an opponent. A good character. Strong, but not overly strong.
My next two players are both new and so I made them be fighter classes until they could learn the rules a little better from the other players.
Girl gets: 18,18,17,13, 11, 5. She chooses to be a half orc so she has 20 str but 3 cha/9int! She draws a fantastic picture of a half-orc which even a blind orc would have trouble seeing.
Guy gets: 18, 16, 16, 15, 14, 12. Not as uber as the girl but only slightly and with none of the drastic drawbacks as the girl. He chooses Half-Orc as well so they're Great sword/axe weilding powerhouses. The girl is a barbarian while the guy is a fighter.
The next player is a dwarf cleric with 20 con, 18 wis, 16 str. his other stats I can't remember but for a cleric that's all he really needs.
The last player has yet to roll so we'll have to see.
So, after all that background info, we can get to my question. How do you 'up' the challenge for these power houses? With thier strength bonuses, they easily bypass even the toughest armor. The Wizard can immobilize weak wizards and greatly reduce the effectivness of a fighter. The cleric is tough with his ability to heal himself as well as having tons of HP to soak damage.
I tried just bumping the CR up 2 but that seems a little too strong. The only thing I can think up is putting same level prcs to fight them.
Right now they have a huge bounty on thier heads so of course bounty hunters will be after them. This is the only ace up my sleeve as whoever the fight will know who they are and a clue to thier weaknesses (Half orcs = low will save)
Any help advice would be great and thanks for reading.
12,14,14,16,16,18. A strong character but he chooses a wizard so he only gets a better dex/con than most wizards. He chose to be a sunelf so his Int is 20 making his saves very high. Choosing a necromancer route, all he can do for right now is remove at max seven strength from an opponent. A good character. Strong, but not overly strong.
My next two players are both new and so I made them be fighter classes until they could learn the rules a little better from the other players.
Girl gets: 18,18,17,13, 11, 5. She chooses to be a half orc so she has 20 str but 3 cha/9int! She draws a fantastic picture of a half-orc which even a blind orc would have trouble seeing.
Guy gets: 18, 16, 16, 15, 14, 12. Not as uber as the girl but only slightly and with none of the drastic drawbacks as the girl. He chooses Half-Orc as well so they're Great sword/axe weilding powerhouses. The girl is a barbarian while the guy is a fighter.
The next player is a dwarf cleric with 20 con, 18 wis, 16 str. his other stats I can't remember but for a cleric that's all he really needs.
The last player has yet to roll so we'll have to see.
So, after all that background info, we can get to my question. How do you 'up' the challenge for these power houses? With thier strength bonuses, they easily bypass even the toughest armor. The Wizard can immobilize weak wizards and greatly reduce the effectivness of a fighter. The cleric is tough with his ability to heal himself as well as having tons of HP to soak damage.
I tried just bumping the CR up 2 but that seems a little too strong. The only thing I can think up is putting same level prcs to fight them.
Right now they have a huge bounty on thier heads so of course bounty hunters will be after them. This is the only ace up my sleeve as whoever the fight will know who they are and a clue to thier weaknesses (Half orcs = low will save)
Any help advice would be great and thanks for reading.